I still maintain that a preferred fix may be to allow the casting of the spell while moving but either increasing cast time or lower the spells effectiveness if you are moving.
I still maintain that a preferred fix may be to allow the casting of the spell while moving but either increasing cast time or lower the spells effectiveness if you are moving.
Okay, explain that to my thundara or any spell with presence of mind active. I'm not talking about a BLM using combo. I'm talking about a dragoon. I play BLM enough to know these things, but his obvious ignorance of anything besides what is in the dev team is ridiculous. This is a bad system. You can defend it all you want. I want to see DoW stop to attack each time. How many times must we reinvent the wheel in this game? Did anybody even complain about being able to cast and move?
PVP isn't even going to be in the game until 2.0, if it is even there with 2.0's release. This is a pointless, dated mechanic.
But if we could cast while moving there is still a delay because of casting time of spells. If you want to get into specifics for pvp, most melee have a lot more hp than mages, so even if we could cast and move, we'd run out of mp, they'd still have hp, and would be able to catch up with us since we'd need to stop moving to regain mp. Then melee would beat the crap out of the mage. lol If a mage would try to cast while getting attacked, the spells would most likely just get cancelled, so on and so forth.
Anyway, pvp isn't in the game now and the restrictions for mages hurts everyone. Melee that use spells and how well the mages are able to help out the melee in combat. Not to mention it's not the ideal implementation since there are still big server issues that need addressed. Even if it's similar to this in other MMOs, how does that make it okay for this one? I thought we played FFXIV because it was different? That doesn't seem a valid reason for the change anyway you look at it. This is pure pvp reason for the change even if people will disagree with that.
From my own perspective, I don't even see why people are complaining about spellcasting being interrupted by movement. I have been doing dungeons on WHM and BLM and have had literally no issues at with this new mechanic. Maybe everyone here is new to the MMO genre and is not used to this basic mechanic? After I stop moving, there is at most a half second to not even an entire second delay before I can start casting. That is plenty of time to shoot off my heals/nukes.
I browse these forums regularly and I see so much FFXIV pride, everyone saying how much better FFXIV is than any other game and how FFXIV players are so superior to the players of other MMOs yet there seems to be so many people on these forums that can't cope with mechanics that entirely basic to most of these other games that they feel they are above playing and associating with.
no, not new to the genre, but the implementation is pretty bad.
like has been posted before if they had simply made it to when you started a spell it stopped and faced the target for controller users you would see alot less complaints. i do not like the change because it is glitchy and is a step backwards to controller users.
i guess i could go and break the tos and get a program that allows me to map a button on my controller for this horrid mechanic, but the point is it shouldn't be needed. using a work around such as a third party program or having to use macro's to work around bad design doesn't make the design any better.
The only reason I'm SORT OF for this idea is this:
If moving is going to interrupt spells, then these ridiculous 3.5 sec fights will have to be abolished completely; otherwise, there is no chance of an exp party being able to effectively roam (which is the only way to exp efficiently atm).
So, introducing this feature may mean that Yoshi-P is planning to make battle a much longer, more engaging, and more enjoyable experience (finally some time to savor our abilities/spells/weapon skills) -instead of this, as Reaujien stated so eloquently:
Golden Corral= XIV
Fine Dining= Ideal Battle
Reference:
http://forum.square-enix.com/ffxiv/t...-do-you-prefer
lol DoW stopping to attack doesn't even make sense from a "realistic perspective."
Just think about what it would be like, to see what you're proposing, in "real life." Theoretically, it's an incantation or chant of some kind that allows players to use magic (at least, from a traditional standpoint). Have you ever read about or seen a wizard/witch/sorcerer, or w/e, running or moving around (physically, not on a "mount" of some type), while reciting their incantations? No, cuz it would look ridiculous lol
The same is true of an Archer...How many of them do you see running and shooting at the same time? -not often (and if so, it just looks a little too extraordinary for my taste). However, virtually every scene we've ever come across with gladiators, warriors, [dark] knights, etc. ALWAYS have them running about skewering enemies with their swords/spears, and so on.
It makes a lot of sense; and it would be much more viable system if they embraced a battle style similar to "that of which we do not speak."
Just tested - with subtargets ON you can hit your instant-cast offensive spells to bring up the subtarget but you can execute it after that while moving. However, if you have subtargets OFF you can use all any instant-cast spell while moving. Macros with <t> works regardless, as well as instant cast buffs.