Originally Posted by
Melichoir
So, if I understand it, increase dmg overall so healing has to be a thing and you cant just "Lol warrior sustain go burrr", but making healing that damage easier by (Im guessing?) increasing heal potency and reducing necessary heals in kit to be more oGCD based, thus opening up room for a GCD rotation of some sorts?
I mean that could work, but again that shifts the role of the class to be more inherently DPS orientated. Again, not saying its bad, but it does come with baggage.
Not gonna lie, it would be kind of interesting from a playstyle perspective IF you made a DPS rotation of sorts, that it rewarded correct use of your dmg skills with oGCD heals, thus tying the two together in a management system where you cant rely heavily on one side or the other, but I also imagine that might be hell to balance.