DCOU vanity system was one of the only things keeping me hooked for the months that i played, i looked like an endgame toon while only lvl 20 :P.. seeing something implemented like that here, and were bound for a win/win
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DCOU vanity system was one of the only things keeping me hooked for the months that i played, i looked like an endgame toon while only lvl 20 :P.. seeing something implemented like that here, and were bound for a win/win
Hopefully it's a full vanity system, not you have to wear something identical such as: You can only equip cowls to vanity slot if you have Darklightcowl in your main body slot.
Hopefully. From a programming perspective the workaround should be simple: if you left a vanity slot filled and a vanity slot blank to one of the multi-part gear pieces, just have the blank slot appear as if you had nothing equipped there (example: if you equip a shirt but no helmet in vanity for a hooded robe, the head would just appear like you had nothing equipped there).
Or some kind of stand in "modesty shirt/pants" model if Square doesn't want players using the system to go topless/pantless (example: equipping a helmet but no shirt in vanity for a hooded robe make it appear you're wearing a lvl 1 crafter shirt if you want to be prudish about it).
It might have a problem in the other direction. If you wanted to appear to wear a shirt and hat, I don't know that you would be able to apply both of those appearances onto the single cowl item. Since the cowl is a chest-slot item, it may well only accept chest-slot appearance modification. It's not clear if we'll be able to apply two different appearances (a shirt and a hat) onto the same item.
I will sign, I dont mind my af2 but I dont wanna look like every other warrior out there.
My post explained an easy work around to what you just said. You must have read what I was implying backwards.
If you're wearing a cowl then equip a chest piece with no head piece for vanity, you would appear wearing a chest piece with no hat. Any missing spaces on gear overwritten with vanity like a cowl can just be displayed as "unequipped"
The point is, if Squeenix is going with a re-skinning type system, you are applying appearances to gear, not item slots. In the case of cowls and other two-slot gear items, there's only one piece of gear to apply an appearance to. How can you apply two different appearances (body and hat) to one item?
I'm up for more content. The more, the better.
Signed.