Originally Posted by
Kallera
So have you, what's your point? Your solution isn't one. The fetch quest in the starter area has a much a place as the AF coffer key quest in a beastman stronghold. There even more you can do, since quests in 14 can also include quest mobs ("escape from cell" guildleves, faction guildleves) and changing ??? Points ("necrologos" guildleves). 11 to a lesser extent had these too.
Leaving it in the player's hands isn't going to work anymore than the agro marker in 1.0. What was once a debatable thing ended up changing gameplay to suit the new system, you wouldn't go without your choice anymore than you would a specific WoW raid without the needed add ons.