Just wondering, do anyone else know how the other healer communities feel about the statement
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Just wondering, do anyone else know how the other healer communities feel about the statement
Couple of random points that may or may not be worth considering :
1. Healers DPS both in terms of amount and rotation is going to change radically over the next few years given the stated goal of a move to more solo RPG playstyle in the game.
2. Boss damage has changed so much (spikes instead of constant dmg output) that WHM feels totally gimp to me compared to how it was historically. It used to be that Regen >> all for healing but now Regen and Medica (I/II) are far less important than they were. WHM needs help - as someone who has played WHM from the beginning I was shocked at how poor the experience of playing WHM now is compared to AST and Sage.
As an aside, Sage needs some help with Party heals for 4 man dungeons. It's a superb partner to a second healer in 8man/raid but its verging on gimped for healing multiple targets that can't avoid damage in roulette groups.
Sage is very much dependent on tanks knowing what they're doing (and properly rotating CD's) in Dungeons and it does get a LOT better when you level up.
What they lack in pure raw heals they, more than make up in a lot of +healing and minus damage received buffs.
Every trash pull you can have some +healing buff up and a damage down buff up so if a tank is properly mitigating, they should be taking at minimum 20% less damage every single time.
Once Kerachole gets the regen attached to it, it's your go to ability.
Don't really feel like creating a thread that will get forcibly moved to the tank forums so might as well put it here:
P2S cleared by an all Warrior team.
That's:
Both current EX's done without a healer
1st and 2nd savage fight in current content done without a healer.
Talking about that full-warrior clear as if tankCoB didn't exist, shall we nerf clemency too?