In A2 problem is with the fight mechanics, not summoner itself. If one target have vulne, bane spread those dots equally strong nearby targets even if those nearby targets have no vulne.
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In A2 problem is with the fight mechanics, not summoner itself. If one target have vulne, bane spread those dots equally strong nearby targets even if those nearby targets have no vulne.
No problem with anything on A2, smn just rocks that instance. Gotta deal with it!
Hey good folks! I need a little help with a SMN hot bar and macro for ps4 (only level 51 atm and I feel like my hot bar is going to get worse at 60). I use expanded controls and disabled my pet hot bar. The only macros I use are swift cast + Summoning macro, swift cast + Shadow Flare, and change hot bar macros. Whats getting to me is that I macro on my expanded controls my pets abilities plus enkindle rouse and spur on one side and then on the other side use the placement obey and the other summoning macros. I was wondering in making like a macro for a buff hot bar then to return back to my main hot bar where my spells are. Any tips or advice?
I wouldn't recommend a swiftcast +shadowflare macro because weaving swiftcast under a gcd chained by shadowflare is better. Can't think of any macros to help you out, sorry :c
Hey guys, do you have any proposed BiS setups? There's a BLM in my group so I don't want to prive him over just temporal upgrades for me.
So far this is my thoughts for BiS, assuming the current estimates for acc are right:
http://ffxiv.ariyala.com/R0EG
Not really sure what accuracy cap is for A4 but i think i m gonna use this kind of set. Avoid spell speed as much possible.
http://ffxiv.ariyala.com/R4HD
it's crit>>det>ss
ss isn't that bad but a chunk of det is always nice. I don't think A4S will exceed 600 accuracy on casters.
Lucrezia just got it with SMN. Looks like SMN MCH DRG NIN WHM SCH WAR DRK was party comp.
The increase in DoT damage from Spell Speed is actually pretty small. Even if Determination's increase were just as small, at least it would be applied to all damage rather than just DoTs.