RIGHT MEOW!!
Dear internet,
/facetious
Love, Priya
FFXI becoming more liek wow, means becoming less. SImpel as that. THe AI is horrid and weak. Mobs are built on a base of High HP to beat it down, rather then it havign pure defense, tacticas and counterign abilites.
Those that really belive WOW is better, and FFXI shoudl take more from it, really will be left behind when better games are available.
If you are such a high supporter of a mediocre MMO passed it's prime, then play that, and don't waste the space on the forums. There are plenty of mediocre clones out there for you. Then you can button mash and spell spam all you want. Grind out crafting in no time flat, and have a lower age group of players that have a problem wth "Community".
Battle mechanics is not something that should be taken from wow, but avoided.
Drop rates can gear aquiring can be taken from many mmo's including those before wow.
Read a novel or settle for Green eggs and ham. It may be more your speed.
Never mind after reviewign 3 posters here, 98% of their posts offer no benifit to the FFXIV community. So ramble all you want.
Regardless of what's said when comparing WoW to FFXIV, it's pretty obvious which game is more popular on the whole. I played FFXI for many years, likewise WoW and both had their charm. FFXI was my first 'real' MMO so the grind was pretty normal. Taking an age to find a party and then staying in it for 4-6 hours killing the same creature was both fun and social.
Then came WoW, and I saw that a game could be played in a different manner without the need for repetitious killing of the same mobs. When I think back to FFXI and the dunes, it is through rose tinted garlond goggles, as I'm sure now I would just get sick of it in a few minutes. We've been spoilt by games like WoW which has changed many peoples outlook on the way MMO's should be and what is an accepted standard.
If FFXIV was just a prettier clone of WoW set in the FF universe it would have been so much bigger. Those of you complaining about the cartoony graphics, tell me, did you switch off Final Fantasy 7 the moment you saw Cloud's Pop-eye arms? Those cartoony graphics are part reason WoW has the biggest subscription base in a paid MMO. It didn't try to be future proof and alienate 75% of the gaming population with pretty graphics. FFXIV did, and to further kick us in the teeth it didn't have the content or game play either.
I'd like to see the following things in 2.0
- Quest driven levelling with the option to grind (standard MMO affair now days)
- Clearer directions and unambiguous quest logs. (I'm not asking for arrows to NPC's but at least make it clearer)
- Better tutorials to snatch and keep new players. (Who wants to guess what to do in their first 5 minutes of game play?)
- Regular and interesting game content to keep the higher levels interested.
- Increased Draw Distance so the game world doesn't feel empty
- A non-clunky UI which doesn't require several hundred key presses to craft. (Without having to MACRO it).
Of course it is a different beast now and I am seriously looking forward to 2.0. I'm not a WoW fan boy (as some of you are probably lighting up your torches to burn me), I stopped playing WoW last year. I just dislike seeing people claim how poor WoW is and then have the nerve to say FFXIV is something far better.
Something has to change, otherwise this game will always be one of a tiny following never really amounting to anything. Sure it has a somewhat loyal fan base but unless you are prepared to pay triple your subscription every month, then it won't be around for many years like FFXI. I cannot even begin to imagine the loss SE have made and could further increase if they can't pull this off. I'm hoping they do succeed, I really do.
How exactly do you know what I have an haven't done in XI, EQ, RIft, WOW, or here. Hell I have 3 XIV accounts since beta.
I have palyerd wow to the point there is nothign left but to run around helping others. Mules crafted out. Classes maxed. Cataclysm was mediocre other then some needed visual tuning.
IF you want WOW go play wow. One thing we DO NOT need on this market is a WOW clone. It's time ofr inovation, change, and independence. Just becuase blind gamers follow hype, rather then inovation means nothing. There are those few that want and seek more.
THere are aspects in WOW that can be utilized, but there are also aspects from other games who have improved on WOW. IF you are so in love with WOW, go play it and don't waste the time of others here. THis isn't wow, and we don't wnat a clone of WOW with better graphics. IF that is what you want, talk to Blizzard and tell them to stop releasign crappy addons and make a new title.
Seriously stop with the "go play WoW', with each post you are just getting worse and worse.
I think you people just cringe at the thought of quest based progression huh? I'm sure ARR will have plenty to offer that isn't in they way of WoW, but seriously grind leveling is not fun and I don't want to get a party together to progress or run leves, I want to progress with the storyline and the areas I travel to, I don't care what MMO it is. Although due to the fact that this is a multi-class per character game, the option to grind is a must have and isn't all that horrible either.
To be honest I really don't care about the system or mechanics, I care about the theme, the content, and the community
Theme - Final Fantasy is most interesting because of the job system. I love that I can be any role on ONE character, thus I don't have to reestablish reputation.
Content - Although content doesn't seem to differ highly from MMO to MMO, presentation in how its done is key, such as boss fights and pvp. I prefer fights that look more stylish and flashy and I think that's something SE delivers on imo. I like how intense the Primal fights look, even if you get them down to a science.
Community - If its one thing I observe about the Final Fantasy community its that we all think somewhat alike, for instance we all regard "toon" as a derogatory slur when referring to our characters. We all have a sense for how a job should 'feel' considering Final Fantasy tradition and history. So I feel a commonality with this community, y'all are more refined and debatable although sometimes detestable. I don't hear FF players going "NOOOOB 11zzz" all the time like I would in other MMOs.
So all in all a role playing game can be packaged any way, but this is what I'm attracted to.
I dread the thought of XIV's community becoming like WOW's. There are aspects of those type in it, but luckily then run back. Except in the case of the obvious few.
IF yo uwant wow... WOW is that way ----> Like it or not.
I never said wow was horrid, it had many fun elements. YEt it has it flaws. It is becoming an antiquity, and Blizzard needs a new version and title.
Turnign FFXI into a WOW clone is tryign t take new idieas, and turnign it into an Antiquity. THis is a Japanese developed MMO, very different from a North Americans style. Expectign them to sacrifice to much is rediculous.
Want a better WOW talk to Blizzard. It's well over due.
Very well said, sir.
FFXI was my very first MMO as well. I cannot tell you how much I loved the method of leveling and the single character aspect. Quest based leveling doesn't bother me, but it can get lonely-- if there are dungeons along the way that people actually enter, it helps a great deal.
You do realize this one thing we've been saying this entire time? No one wants a WoW clone, but there are certain aspects of it (unrelated to content/mechanics) that very well should be present in XIV. UI customization/functionality (if you recall, I agreed with you that Rift did a better job with it) is one factor, and Complete keybind customization (both games are exactly the same here, so I don't know why you keep only citing WoW) is another.
These types of things are simply expected in this modern MMO age-- no matter the company. No one is going to flock to a game that's a step backwards in functionality and control unless it already holds a special place in their hearts (think XI).
By "addons" do you mean "expansions"? I need clarification because Blizzard doesn't produce or design addons, the player base does-- this is a whole other animal.
Another excellent post.
I have always HATED WoW's multiple character approach. Reputation grinding several times through... sucks. There are so many people who will be drawn to XIV based on the single character factor alone if, as you said, the rest of the game can rise up to the standards that are expected to be there.
You've about summed up how I feel about the community except if someone wants to use the word "toon," I will never harangue them for it. :) (I've never adopted it because "char" is also only 4 keystrokes.)
Why not? We already have plenty who want to hinder progress. May as well let the ones with new ideas in.
Content/mechanics aside, wanting a user friendly (meaning UI/keybinds) game =/= wanting WoW.
User customizable UI yes, as long as it doesn't lead to exploits. You can self mod the keybinds, even tho a pain. That is becomig more a standard.
However there are plenty of wow aspects not worth it, others that can help or shoudl just be standard.
However the AI, Dungeon fight design, HP ratios are the things I would not want comign over from wow. They are outdated.
A japanese MMO developer isn't goign to try and replicate wow, even if it shares some UI aspects.
^^^ Idiot! You keep talking about HP rates and scales and w/e... No boss fight in WOW takes more than 30 minutes... Yet in FFXI there where 2 that required HOURS UPON HOURS!!! And you talk about HP rates and scales ? Jesus stop posting lol
^^ thanks. While I love Tanaka's older works, especially XI itself - the guy just lost it towards the end. It's too bad someone with a resume like his more or less resigned in shame (He says he's sick but who knows, Japan's corporate culture is vastly different from our own)
Matsui on the other hand, clearly isn't nearly as tone-deaf and has demonstrated he can deliver engaging, rewarding battle content. If he really is working on both XI and XIV, well, I hope the guy's not overworked lol. There aren't enough talented folks left in Japan these days like Yohida or Matsui - most of them have gone off on their own now (Kamiya, Inafune & Mikami being the most prominent examples)
I beg to differ on that specific condition.
Short version: The game client being located/run on your PC leads to exploits.
Long version:
The horrible UI delays, still broken cast time bar and hair ripping command lag are direct consequences of trying to make the game secure. SE chose sercurity (removing too much responsabilities from the game client) over everything else. This is not a banking system. Sacrificing ease of use for a false sense of security is not the way to go for a game. There are other ways to deal with that. I can deal with a couple RMTs (which we have already), but not with a completely broken down UI. Go ahead SE, throw every UI candy/perks you can at us. Nothing should be taboo in this matter.
Have you seen the level and amount of UI features NCsoft puts in its MMOs ? Jebus! It should be a standard to aim for :cool: . Community add-on APIs are a great way to have people focusing on legitimate stuff rather than exploits.
Exactly. I rather deal with a more mature community then a ton of ego driven types that ruin the total experience. We don't need one big romper room of headaches. THere are a few with that mentality playing now, that can't even do a normal hard level fights.
Now I can say people's systems are playing a role in delay in the interface, I had to tweak the hell out of a coupel friends systems. They wonder why I don't suffer it. OR how I hot keyed stuff myself.
As far as UI. Clean, effecient, and effective is better then the ability to radomize a ton of windows and delay yoru effectiveness dealing with them. Shortcut binds is good. HAvign a gluttered mess on screen takes away from the game upfront.
You talk like the Final Fantasy community is head and shoulders above everybody else's, and you speak of maturity ? XI and XIV Community are not any different than WOW or Rift or SWOTOR or GW2, there was drama in XI, as i am sure there is in XIV and in every single other MMO out there. Maybe in WOW is more evident because hell they had/have around 10-12 million damm users <.< XI had 500 the ratio of assholes you gonna run across is drastically lower. But there as still assholes in those games Too.
As far as fights ? Really ? Outside of maybe the top 3 guilds on XI-XIV everybody else if you put them in a hardmode udluar fight, they would rage and quit, because "Oh i cannot stand here and just cast till i am blue in the face ?" Seriously XI end game was a joke, only until XIV has SE actually put some interesting fights, and they are nothing new for anybody that has been playing MMO'S in the last 10 Years.
For someone that is always slammign down others and negative about almost every aspect. I would not even talk.
It's not about who is better. It about one simple fact. This is not WOW. It shouldn't take their ideas. Then again wow took ideas from previous games. Can't say that for XI since it's an older title from a different region.
The first egotistical comment that woudl come out of WOW heads is "It's just another wow close, they compied wow" yap yap yap.
No thanks.
You have it backwards mr ego. Most WOW players couldn't cut XI. They bitched over and over it is too hard. To much you have to do to complete pre-req's. Not simply a coupel taks and run raids liek wow. Spam spells on auto macroes to heal and beat down an opponent. Those that tried wanted everything laid out for them point to point.
If you want wow go to wow. If you want EQ go to EQ. Some things can be sahred but the mentality would jump all over SE screaming at them that they copied WOW. It's time to clean up the UI's, stream line, make them effective, and have some timing rather then spam sessions. GW2 is out, go play that. It's wow like, even though not happy spam sessions on spells and abilties, and the AI is a tad better.
We don't need gamers and media stating XIV is trying to be another wow. Inclluding it's many quarks.
I doubt you have played the harder fights in this game based on your statements.
Not only the largest Linkshells only succeeded at XI. That is a total crock of crap. Especially now where end game and people's levels are much higher and simplified to please adverage gamers.
Yes drop rates are rediculous. It is also a game currently running an an engine not designed for MMO's. It is not that old of a game.
It is also not an old title and needs to be it's own, and not a clone of something else where the next thign out of yoru mouth will be "It's just a clone of WOW".
Wow had more servers but population wasn't all that different at high points. XI had a few assholes, that didn't last. Were shnned by the community, blocked, and that is what they asked for. XI was based aroudn working together, not PVP. Not self ego. Some servers inforced that. Yet you didn't work with others, you got no where, and eventually, not invited by many people. It is very different then WOW, and FF fans really don't want that aspect of wow coming into play. XI players that came over have no problem just helping peopel get what they need. Rather then "Oh you don't have good enough gea r to run with my group". "My parser says.... (if you understood parsers and how every oen gives different totals yo uwould realize that flaw".
In wow I was often different from typical players and helped. I had my Guild and it was more then sufficient to do all tasks. Im sure I could slam down people that want to get ahead, but I rather them be happy. It was a hard task in WOW where the mentality was mainly self, and fight others, rather then the fact you have to work together or get no where.
Xi was very dstinct in that requirement. Even tho it is an older game then WOW.
Nobody bitched about FFXI being hard. They bitched about it taking 6 hours to find a party, only to be sitting in one camp grinding the same mob over and over again for 30 minutes, until someone had to leave, then you were back with your party flag up.
WoW and FFXI took a lot from EQ. A LOT.Quote:
If yo uwant EQ go to EQ.
Please for the love of all that is good, GRINDING IS NOT HARD! AT ALL! Please stop equating grind and time sink with "Difficulty" they are not the same, there are only 2 really hard fights in XI history, and they where not hard because of difficulty, they where hard because the bosses had a billion HP, and you had to go thru 50 phases...... yeah that is not hard, IS BROKEN! If i am fighting a boss for 6 hours and he has not killed me, and i have not killed him, something is wrong, PERIOD!
As far as communities go, there are good people in every game, just as there are asses, no game is superior when it comes to community, there are ninja looters, backstabers and drama queens in every game, no exceptions. Also a community is what you make out of it, if you are so sensitive that if somebody over the internets in a video game, says or does something, and it affects you, then please stop playing, you got bigger issues on your hand, other than "X player was mean to me in a video game."
O'm npt certain you are playing the same game as others. In WOW and AIOn Mobs had a billion HP. Not XI. Hod fights were based on defense you needed to crack to beat them down. You had to be able to do suffcient damage and know your elements, what to stack, hwhich made it easier to do damage.
Other fights/Dungeons were more based on masses of mobs and pulling them properly. SO had rather low hp, but hit like tanks. It wasn't simply HP, but defense and other aspects.
I think you played WOW more then XI, where bosses had 1000X the hp of general mobs.
In general the XI community was more rounded, and the adverage age of the gamer much higher. There were far less under the age of 20. Many were moms, dads, older couples, older crowds.
Some adults just don't want to deal with childish antics, especially when you are a parent yourself and get daily doses that can be both humorous, and annoying.
People will quit XIV 2.0 if it is a WoW clone simple as that... gamers have 10-30 other mmos both f2p and p2p that have this model with much more development in it. As I tell people if you want to play WoW play WoW or Rift (more or less the same game with a different story and a few tweaks).
SE is borrowing a lot from mainstream western mmos... I just hope they are not stupid enough to copy the game breaking flaws they have as well. All I can say is if this game turns into a solo focused game until endgame with nothing but instant raid dungeons... it is doomed at launch.
I would just like to sit back and watch you all further discuss about "WoW clones" and such. Funny how ignorant people are of the MMO genre.
To anyone who thought FFXI was original. It was in certain areas like the world, it's story, and a few neat battle mechanics. Besides that, it's interface and concepts came straight from Everquest. SE even admitted themselves that they used Everquest as a template for FFXI. You know why? Because Everquest's setup was the standard for the "MMO genre".
In 2004 (After FFXI's release), WoW came into existence, taking what concepts were good about previous MMO's and made their own spin to it, later becoming the new standard of the MMO genre. Still holding strong since 2004. What you all don't understand is that when new standards come in, people adapt to it, and the industry understands this. To get someone comfortable into your game, they have to have a sense of familiarity to instantly put them in that comfort zone, and then give them something new to work with.
Lets look at other genres for a moment. First person shooters. Almost every single one of those games uses the exact same user interface. Rather it is Wolfenstein, Doom, Call of Duty, and so on, they all use the same interface. You know why? Because it is the comfort zone for FPS players. It is so they can get into the game. Now the part where the originality comes in is the concepts used around that familiar interface. Take Bioshock for example, isn't it one of the most amazing games you have ever played (I think so at least)? Wait! It has the same interface as other FPS's, it is "obviously" a clone. This is what I am hearing when you all compare FFXIV 2.0 to WoW. You know SE, you know they always bring something exciting and new that makes it stand out from other games within the genre, why doubt them now?
Then I will hear the argument "FF has always been about being an original RPG.". While yes this is true, it isn't it's UI that makes it original. Only thing FF does is stand out from the rest with it's world and story. The one time Square actually brought a whole new concept to the table was the ATB gauge in Final Fantasy IV, which was the game's battle standard until Final Fantasy X, and then reappearing in Final Fantasy XIII. The Dragon Quest series was out before Final Fantasy. So is Final Fantasy an obvious Dragon Quest clone because it used it's UI as a template? No, what it did was use that template and create a unique experience you wouldn't find in Dragon Quest. It offered you a story driven game in a colorful world with colorful characters and it was able to stand on it's own.
So please, before going out and throwing the "WoW clone" thing at people. Just remember, SE believe it or not is a very smart company consisting of a lot of smart people. Not perfect, but smart. They know Final Fantasy is all about the "unique experience", and I guarantee they will not fail on that, rather it be good or bad. They know what is the right interface of this game, and they know how to stand apart from everyone. Just put a tad bit of faith in them on this one.
i would argue that seamless world and lack of apparent lag make blizzards engine far more advanced than anything SE has ever shown an inkling of producing
slapping bump mapping on everything and using gpu crushing levels of outdated lighting techniques does not an advanced engine make
This is one thing that sadly will always be the way it is. When you have all of your servers located in a single region, there's only so much you can do content and game mechanic wise before latency is just too much of an issue. 1-2 seconds (1000-2000 MS) is a long time for info to go to and from the servers especially in comparison to a game such as WoW where your latency will be around the 20-50 MS range.
This is the reason why you need to be running in front of a moving mob to hit it (very noticeable in XI), or why even though you appeared to be standing in the right place at the right time and "obviously" dodged an enemies attack, you still get hit.
You did not play Everquest or you did not play FFXI. I played Everquest and FFXI for quite a while. FFXI has literally nothing from Everquest in it, at all. The only thing the two have in common is that they are MMOs and they aren't easy. The UI is different. The combat is differnt. The Story progression is different.
Please, name one thing in Everquest that is remotely similar to FFXI. I would love to hear it. People use this argument all the time. It is Bull. Like it or not, FFXI is arguably the single most original MMO ever made. It shares basiclly nothing with any other MMO.
Looks pretty clear to me.Quote:
BM: Final Fantasy XI just had its ten year anniversary and it got a new expansion coming up. You talked about educating the development team at what the standard is at a west MMOs, so with an eye of Final Fantasy XI that is hugely successful, what did they get right what Final Fantasy XIV wasn’t doing?
Yoshida: One of the reasons why Final Fantasy XI was so successful was that the whole development team went and played Everquest and they thought “Okay, we want to do exactly what they did with Final Fantasy XI!” You know there were times where you couldn’t contact any of them because of how much they played *laughs*, but because they did that they had a direction. One of the problems with Final Fantasy XIV was that there wasn’t that direction, they didn’t know what the standard was and they never played World of Warcraft, they didn’t know enough and because they didn’t know enough they couldn’t build something up to the standards of current MMOs. Plus when they started creating Final Fantasy XI there was Final Fantasy X that strongly influenced them.
Well, I did make one mistake. EQ and FFXI we're both good enough games to have implemented Competitive Community HNMs with long Spawns. XI just made the mistake of using Windows which forces Camping =/
Just because they got inspired by the First Succesful MMO ever, doesn't mean they copied it.
If FFXI was an EQ clone they would Share the same UI, Combat, Character Development, ect. ect.
WoW actually stole more from EQ than FFXI did. They just took out the difficulty.
There is not a single sentence which says "SE: we used Everquest as a template for FFXI."
They said they want a successfull MMO, nothing more nothing less. They never said... again... they never said "SE: we used Everquest as a template for FFXI.".
Yeah, looks pretty clear to me that they didnt say it. They are speaking not of "Ingame Content", they are not speaking of making a similiar "UI". They played Everquest, like myself and they liked the game. They wanted to create a game with an own story, with an unique storyline, with unique systems and so on.
Typical FFXIV community taking one word completely out of context. Perhaps I should of used the words "inspired"? If you have played both Everquest 1 and FFXI, you would know the similarities are most definitely there. Is it a carbon copy? No, because even then FFXI had the technology to do things Everquest could not. Saying FFXI had no concepts at all from Everquest is a pretty ignorant statement.
Also to the ragers who decided to bring this up. Did you in any way, shape, or form get the message I was trying to give? Or did you look at that one paragraph and decided to completely forget the meaning of that post?
Its not taking out of context, its you saying "SE admitted they used EQ as template", which is totally different to "inspired". yeah.. SE got inspired like a lot of companies, but they made their "own thing" out of it.
I played both, so what? Kiote asked you to state where EQ and FFXI are similiar, i also waiting for that. If you cant prove it, you should realize that you are wrong in that point. most MMO's have some sort of similiar stuff, which isnt avoidable. You fight mobs, you fight bosses, you have raids/instances, PvP etc etc, but that doesnt make it a "copy".
I never raged, so dont mix me with 99% of the forum-crowd. i was reading the rest and if i wouldnt agree to it, i would have said it.
You know when you at first claim:
"FFXI was nothing like EQ! FFXI was the most original MMO EVAH!"
And then proceed to utter:
"Well wow stole more from EQ than XI ever Did"
You should stop posting.
Oh and yes XI was based on EQ. Please do tell me how it was not :) I need giggles today.
EQ had fall damage and the freedom to attack the city populace, do I win the thread? ;)
Why does this thread have to devolve into a sordid mess complaining about which original game is more difficult. Which gamer suffered more for his fun?
There isnt a game on the market that doesn't borrow inspiration from other games. Its the application of said inspiration that matters
No you dont win the thread, but you do get a Cookie!!
Also i don't know why people get their panties up in a bunch, was XI based on EQ ? Yes! Is that bad ? No!
But i guess there are always fanboys that wanna make XI more than what it was.... O well