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Its lazy yes but lets not pretend like Relic grinds were anything but lazy.
Doesn't help that everything else in Endwalker is lacking though
At least it doesn't require raids. I just wish we could trade up older tomestones. Say, ten poetics for one Astronomy, and so on. Might speed up the grind a bit.
The first step was very easy so people got multiple if not all weapons which imply they can't/won't block players with a time-gated grind, not until 6.55 at least. Imagine if you had run like 100 expert roulettes for each weapon. ;) And not like they are adding trust support to MSQ instances without a reason. They are aiming at solo/old players that don't have time or interest in MMO design from 10-20 years ago (when they were kids and had the time for it).
At 6.5/6.55 they probably add a step requiring X alliance raid clears and people will be furious they have to do 5, 10, 20... runs per weapon and if they don't add it other people will be furious they didn't add it. And healers will be furious if they add piety on the third step while tome/6.4 weapons will not have it becoming BiS for long because 0.1% parse... or they will take down crit from tank/dps weapons :D
just wait until 7.0 when the materials are downgraded to poetics
Well for any serious steps like bozja eureka alike.. we first got those after some easy steps in earlier weapons.
However they take away the insane fategrind, which was tedious and more torture than working for something... we will work more for it later on.... and also heavy grind is going away slowly in general.
Really does bolster the argument that the B team is working on FFXIV keeping it on life support while the main team is busy getting FFXVI ready to ship.
Everything post EW release has been pretty lackluster. (IMHO)
I just wish the easy steps came with content to do, the first step of bozja relics came out with an EX trial, this relic doesn't really add anything to do.
I'll gladly take tomestones over content that becomes annoying to do once the initial rush is over.
This is really disappointing. You wait months for the next step, and it's identical to the last one. Grinding out relics is rewarding, now they just feel like participation bonuses.
I was really looking forward to a return to the old style of relics, but this is an utter disappointment and just feels lazy.
Except that initial rush is sometimes the highlight of an entire expansion.
In the almost 10 years I've been playing this game, Eureka on content was the most fun the game has ever been. You just need to have enough and repeatable content for the "initial rush" to last long enough for people to do it in a reasonable amount of time.
I'm both somewhat relieved and disappointed when I find out the acquisition means.
Relieved because it's not strictly tied to deep dungeons (yet), which I was dreading to see. (because I vehemently dislikes deep dungeons)
Disappointed because it's not something that I 'actively' work for. I can just went about my dailies like I've always been doing and I'll acquire whatever relic over time. (how I really miss exploratory zones... ;_; )
I was just thinking this. Leading up to Endwalker's launch, I recall a lot of people voicing their concerns about XVI eating into develop time and resources. Hard to argue against that notion given how hollow Endwalker has felt. What's more worrisome for me is if the A team remained on XIV because that means they released stuff like Island Sanctuary in the barebones state that it is thinking people would love it.
They could just go ahead and buff things properly once a new expansion launches to avoid this issue. Making it so content is stale while current so people can more easily farm it in the future is... not a good argument.
There's a reason MMOs have been in decline. The genre will probably never die, but a lot of people have gone back to preferring things they can do solo while having the option of bringing other people along. This is one (but far from the only) reason you'll find so many people that don't bother to engage with group content in FFXIV - they scratch that particular itch with a Souls or a Monster Hunter. Even Blizzard, the train wreck they are, has noticed the trend and (after hilarious amounts of resistance) begun providing a plethora of options for solo-focused players.
Not sure if you are in support of or against short grinds. I am against them. It looks like you might have misunderstood my post.
Maybe you were not there. Myself and a tiny minority of other people both in and out of the game were some of the only ones positive about eureka when it was current, I was almost fighting a one man battle on these forums in support of it. Almost everyone booed that I liked eureka and thought I was trolling to say I liked it. Now suddenly more people are positive about it in retrospect - years after the fact, after seeing the alternatives.
A lot of people just simply like being part of a world in the grander scheme, regardless of whether they elect to partake in the content or the game in a grouped or solo manner.
However, frankly speaking, Xirean is not wrong. Parts of Bozjan Southern Front were so woefully poorly future proofed that they actually needed to go back and hotfix in better rewards, just so people could actually progress their relic. e.g.,
Neither of these is anything to gawk at or weren't at the time. Sadly, content such as exploratory content always has this possibility. Even more sadly, is frankly, if you were behind or playing catch-up with the relics on Shadowbringers, then it was a fairly abysmal experience.Quote:
FINAL FANTASY XIV Hotfixes (Feb. 15, 2021)
・ The number of loathsome memories of the dying obtained upon completion of the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front has been increased from 1 to 5.
・ The maximum number of Bozjan coins that can be obtained from personal spoils in the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front has been increased from 26 to 100.
・ Completion of the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front will now reward mettle and Allagan tomestones of revelation or experience points.
That is rather disappointing. Another 1500 tomes. Yes Eureka had its flaws and Bozja had its flaws, hell even the HW and ARR had more engaging content than what we have now. Unless all of the "content" is back loaded into 6.45 and 6.55 this will be the laziest and worse relic in ffxiv history.
Yeah, arr relic, especially light farm was a ton of fun. Spam Garuda hm. Spam more Garuda hm. I think I did something like 800 Garuda gm runs. So engaging.
Book stage. Couldn't just do books, had to spam mythflox to get tomes first. How many tomes was it per book? 1500. Then wait days for a few annoying fates to spawn in certain areas.
HW relic. Spam a1s or a9s. Man, so engaging. Much fun.
That's always the risk they play when they attempt to confine a relic to a particular subset of content, or as intertwined to the degree that Resistance weapons were to the Bozjan Southern Front.
There are a good dozen things they can do for the content, but they should not need to hotfix in better rewards for a piece of content in the first place, frankly speaking. I don't know how the Delubrum Reginae experience is now, but last I attempted that back in Nov~ time. I had 2 other people after a 15-minute capped queue and took a further 50 minutes complete, not that I mind this very much, but it doesn't exactly strike me as the most compelling piece of gameplay, contrary to what people might want to elude to.
As someone who doesn't really engage in high end content in the form of Ultimates and Savage, I was more or less looking forward to some form of relic grind to keep myself busy for the time being.
While it's nice to have a gear upgrade for essentially not doing anything (already had the tomes with me), I'm left with the feeling there's nothing else to do I'm really interested in.
I was hoping the Island Sanctuary would've filled that casual and time wasting aspect, but it ended up being a glorified retainer venture you check once a week once you have the buildings set up.
I was taking a break when the Criterion Dungeon released, and was surprised to hear that it had a shorter lifespan than Lord of Verminion (it's hearsay, I don't know if that was actually the case or not, lol.)
Resubbed recently to keep my house, and to check if they had added anything interesting. I was a bit disappointed when I felt I was out of things to do after an hour or so of logging in after a several months break.
And yeah, maybe it's on me. I've been around since the ARR Beta, and the game has always had this predictable content formula over the years. However, this is the first time I've felt little reason to play at all. Maybe that says more about me than about the game. I'm mostly talking from my subjective experience.
I'm a little sad that one of the few activities I enjoyed doing was essentially scrapped and reduced to what we have now. I'll probably end up capping the Omnicron and Loporrit Beast Tribes before calling it quits. Never was too interested in Palace of the Dead content.
The only thing holding my interest right now is my house, but I'm willing to let that go if 7.0 continues the trend. More power to the people that enjoy this, though. I think it's natural for older players to move on to different games as new ones come in.
Here's where you have it wrong. It's not the "best" they can do. It's the safest. They basically said go n do what you want to earn this. This wouldn't be the case if there wasn't heaps of complaints about Eureka and Boz. You're trying to minimize the backlash to make your point by calling it just a "handful" of players. The alternative non zone method was just as popular as the zone method. And the backlash when folks found out they had to still do the zone was great in scope. We get it, you don't like this, but let's not misrepresent the situation
I kinda miss the old Books from the ARR Relic honestly.
On the other hand im more than happy that this relic step is so lazy that i have more time playing Wo Long or other great games that will come out this year.