Yeah I fully know that its sarcasm.
1. Niche
2. Niche
3.-5. not exactly niche but still just fates and large raids with really annoying quirks. Besides the better leveling and teleporing to CE Id even say eureka was better...
...While its nice id rather keep more dungeons, side story or trials and more gear swaps or something like that... Or work at the really terrible stuff like a glamour log or better and real currency tab...
Crafters and Gatherers have largely gone abandoned, so we can twiddle our thumbs on the niche component but again, actual content-wise they have largely gone abandoned - I'd rather they not ignore areas of the game which have great potential when refined, especially when said system prior to the restoration was devolved into a macro-festivity. Making their content more sparse is not a bad thing but it gives a false sense to a lot of people that otherwise don't touch it. If you don't like the content then that's a you thing.
Eureka over Bozja and vice versa is largely a subjective thing. They each have their own strengths and weaknesses. CLL/Dalriada you could argue equivalent to BA, albeit more quantity. I think the simple fact that Eureka for a vast majority of people is an utter AFK fest with potentially 20 minutes between the death of the last NM and the respawn of the first killed pretty much highlights the flawed design of Eureka.
Again we come to something more narrowed down to personal preference, This spat can go on continuously. Funny you mention these few points which fall under quality of life. Arguably this is where the previous 2 expansions shine.
Im not saying its bad, im just saying in the end its always PVE stuff for literally anything else, which sucks. GET an pvp team to make an map every patch or every other patch. Let more ppl do trials, so we get fun stuff like Gilgamesh again...
Just look at ARR trailers, with their like 8+ min for features, hairstyles and whatever, while now we barely get features. Yes ishgard was nice - but how they handled the ranking killed any joy for me AND lets face it, it made crafting a joke as everyone ans his mother leveled there with close to 0 effort. It was a great idea but still...
Custom delivery is also way too rare. And id love an beast tribe at 6.0, especially crafter or gatherer as im done with em long before 5.1 hits, much like others.
Ik you cant please everyone but still... Eureka had at least unique, vivid zones, caves etc... i fully understand Bozja is a battlefield on an already destroyed land, but id still rather had the whole thing in one place and get some vivid jungle, like at dalmasca, some, we free a region there, to flank and attack the empire from two sides and then hit a final base with the Dalaria as its climax.
Its not like im saying theyre doing bad - the opposite actually, im sad how they're dropping the ball so many times, wasting chances, even easy stuff...
Personally, i loved BA, it was just too complicated. Imo they need default parties, the whole random mixing sucks and as long as my lost actions are limited i wont randomly change aroun. DR was nice, but the insta death on everything combined the exp loss kidna turned me down a lot - and idk why but after the first 2-3 times i almost fell asleep every single time, which is why i stopped doing it. TBH i hate the random parties there, much like Praetorium there just too many leechers dragging it soo much Q_Q
Yes it does suck but whilst people are crying they get 1 less dungeon each expansion then them bridging out is just never going to happen. This is the whole point I was making. They shouldn't need to meet some previous quota. Most especially when the expert roulette could to be frank be merged with 50/60/70/80 to give a greater scope of dungeons, that's the main problem. If deep dungeon cannot expand nor innovate then another edition is pointless. It'll just be a reskin with the self-same nonsensical mechanics when just devolve into people using it as a levelling source more than anything else. Bozja is a good place to start, both for the sake of open world and for deep dungeons.
ARR was the base game, so I think there's an expectancy that in terms of content there's a lot more to it, albeit a lot more focused. You'll struggle to find a game that has more content delivered in an expansion than in the base game itself.
Sure, I don't disagree here. Certain things need greater frequency or need to come sooner, and all these things come at the expense of content in another area - Especially when you want to frontload all of that development to be completed for the expansion and not after it.
You can't, that's the point of making content sparse. It's a preferential thing and as you implied, it fit within the theme that was set. Otherwise using this metric we could call SB nothing more than a dull, barren, lifeless husk of world design. Sure it looked barren and lifeless, that was the point.
A lot of blunders they make are always in simple-to-address areas, this is consistent across any field. It's a learning process. Seeing what your community likes, and what they don't - Hence the re-emergence of Deep Dungeon in 6.1. As for the last point, Eureka had a design which practically enabled and encouraged leeching, albeit not explicitly.
They're doing a complete PvP overhaul in 6.1 with a reworked rewards system- THEY DON'T CARE ABOUT PvP!
They're adding Island Sanctuaries which they said will be getting regular updates- THEY'RE CUTTING CONTENT! MUH DUNGEONS!
I swear some of these people blow things out of the water and it's like they want the game to fail and reduce itself to nothing but WoW type vertical progression content. What sets FFXIV apart from other games is all the other stuff you can just do to relax and have fun.
The thing is we’re all paying a sub. When we see the game making more money than ever before, people expect for us to see some upgrades, not see constant downgrades of things. I think the fact so many people have been coming out with threads talking about the downgrade in content or the lack of content is pretty telling. Even in ShB i didn’t really see many posts like that yet there’s posts like that now and they’re pretty well warranted. If you’re fine with getting less then good for you but i’m not really okay with the game getting killed for every dollar but then giving the playerbase its milking less content.
The influx of players was relatively recent....It takes time to make content and EW had long had its budget and dev cycle in place before hand. You wont see any change or increase in the games budget until future updates. Its not an on the fly thing where they can just change or increase things at the drop of the hat. There's also the whole fact that most of the dev team is still working from home and they probably have their own unique protocols to deal with all of that thanks to covid which I'm sure slows down a lot of processes. Remote work flows and doing meetings over video chat is a foreign concept in general to Japanese companies.
The money wasn’t recent though. We had record sales at the start of ShB. Shb also broke player records at the start of shb, we got many more players recently yes, but we had many beforehand. They delayed the game 6-7 months. They stated before the delay, they were working at 90% efficiency. I’m not so inclined to use this as an excuse anymore when we were already seeing less content in ShB before covid was even a thing, and i’m noticing people keep trying to use the same excuses whenever someone makes criticisms. It’s either covid this or soken’s cancer, where in a lot of situations it isn’t even applicable. Someone in this thread alone said that apparently his cancer has to do with us getting less gear sets???
Like I have told you before and I will say it again the money made by game sales and subs does NOT go back into the game the sales from the MOGSTATION does. SE is just like any other company they answer to the share holders and not to the fans/community. Its a miracle Yoshi P has the freedom he does when it comes to giving us SOME of the stuff we have asked for.
AGAIN THE MONEY FROM SUBS AND GAME/EXPANSION SALES DOES NOT GO BACK INTO THE GAME IT GOES TO THE SHAREHOLDERS. MONEY MADE FROM THE MOGSTATION GOES BACK INTO THE GAME.
So then it’s a budget issue. In which case should we not be advocating for giving the game the increased budget it deserves as opposed to telling off players who are pointing out the noticeable decline in content? If people really did care about the game to defend it so much shouldn’t they be advocating about helping their game grow to what it should?
Correct. We should be advocating for a bigger budget BUT if you didn't know FFXIV 1.0 almost sunk SE as a company like literally bankrupt bad. The share holders I believe took the brunt of that failure and invested even more money into FFXIV which became FFXIV ARR. I don't have the numbers right now but I heard/read that the share holders have just begun making profit off of FFXIV. FFXIV 1.0 was so bad the shareholders were in the red for this investment for so long so I can't really blame them for taking as much profit as possible to recoup what they have lost. So in essence they paid/invested not once but twice into this game.
Now it may seem like I am making excuses but if I was a share holder and I had to invest twice into a project you bet your ass I would be asking for the lions share of the profits.
You know Eureka and Deep Dungeon came in Heavensward when we had more dungeons per patch and didn't have recycled gear in dungeons? Yes that's right, they started releasing less dungeons... and gave us the same type of "side content" at the same rate in return.. yeah great deal.... Meanwhile.. they make some 3-5x more money than they did then.
They're being lazy, and they're basically milking you for money and they aren't going to be your BFFs if you defend them in the forums bud
Eureka came in Stormblood, and every expansion has had recycled gear in some of its dungeons. Half of ARR's endgame dungeons are the same generic gear we got for levelling; Heavensward recycled a lot of ARR sets, reused level 51 gear at 58 and then recycled one of its new level 60 dungeon sets into a second level 60 dungeon set... maybe it's lazy, but they're consistently lazy and the recycling is nothing new, although the lack of shuffling sets makes it more obvious.
Um hate to break it to you but Heavensward was littered with recycled assets. Eureka also came in Stormblood. This forum gets really taxing sometimes when they elect to use their datasets so selectively whilst simultaneously neglecting other areas of the game where content was actually added.
To be frank, nobody cares if they will or won't be BFFs. It's amazing how many people fail to make the distinction between a disagreement in what would constitute as a productive or even a criticism with any major merit, and blindly defending.
I thought diadem also had something called Eureka in it. I might just be misremembering it though.
We had novel dungeon gear even for the leveling dungeons so no.
Also i was referring to Diadem which i thought had the Eureka name somewhere but i might just have misremembered it. Do keep nitpicking while pretending that it's totally not a blind defense.
The denial of the fact that they didnt' start adding more content as more money came in and in fact did the opposite if anything is not a disagreement, it's blind defense yes. You had side content being released all the same AND you had more dungeons AND you didnt have ridiculous stuff like the recycled gear in the main dungeons.
Can't really argue much with that one, but i'll add that it does make it especially bad that they are still doing the same lazy stuff that they were doing when they had 300-500k players when they have 1M+ players. The community can and SHOULD ask for more. Threads like this are absolutely needed.
Though im fairly certain the orthodox, skyX, and sharlayan(not particularly inspired this one but still) sets weren't in the game prior to HW.
Reusing gear in the self-same patch doesn't strike me as particularly novel, especially when it should pertain to gear. A vast majority of the crafted gear between 51-60 was ripped from ARR and dungeons in the self-same patch. Dusk Vigil sharing directly with Chimerical Felt, as an example.
A singular asset for the entirety of all roles within Gubal Library doesn't strike me as particularly novel either.
If you didn't know, and since you seemingly have a knack for misremembering, the Diadem was a failed project that they still couldn't get to stick with their own community and that is even after the several attempts they took at pushing it. Diadem was so bad in fact they even removed it. Thank you for proving my main point though that people have a particular knack for using their data points very selectively when making criticisms.
I don't recall Heavensward having a residential District.
I don't recall Heavensward having a Eureka.
I don't recall Heavensward having as much voice acting as all subsequent expansions.
I don't recall Heavensward having Ultimate encounters introduced.
I don't recall Heavensward having crossovers which introduced an encounter such as Rathalos.
I don't recall Heavensward having anything similar to the Doman enclave, which just saw ongoing efforts of restoring that
I don't recall HW/SB having a large scale savage encounter (fairly requested)
I don't recall HW/SB having several large scale instances (except the singular in Eureka, of which Bozja had multiple, including that of 1vs1 encounters, and critical engagements - For a point of reference Eureka was solely based on FATEs for the first 2 of their instances before they even bothered to remotely innovate
I don't recall HW/SB
I don't recall HW/SB introducing Ocean Fishing, or Ishgard Restoration for that matter which saw the ongoing development of a housing district, of which is expected to be implemented this expansion (You could maybe argue it was a bit of a wasted effort to do it in the manner they did).
I don't recall ShB having a deep dungeon, of which is expected to be released in 6.1
I don't recall ShB having something such as Island Sanctuary. and this is on an expansion that is still ongoing in development. We've yet to see the vast majority of the expansion and we already have people crying about 'content cuts'.
My point being here is that what you fail to realise is the areas which have seen ongoing content cuts have just arguably seen that development and budget placed elsewhere. This is the problem with being selective about the data and information you use. Is it unfortunate that we have recycled assets? Certainly, but to be frank I don't think their concern should be inflating the game with more varied assets whilst we've also barely seen a singular expansion to the allowance of our own glamour dresser. I'd rather they address that first. In the same vein, the more a game progresses in expansions, the more difficult it just becomes to create unique and vibrant assets. Besides, subjectively speaking and if I am to be frank the quality of the assets released in the subsequent expansions following Heavensward have just been of a much greater quality than those released in ARR/HW.
This also neglects to realize the abundance of quality of life changes that we've seen. There's just as much of a 'blind' attack in these thread replies as to what their is a 'blind' defence. To summarise my points, we've not really seen content cuts as much as we have seen a wider variety of content released through the years.
In fact, until people are going to bother scraping the game itself for all unique assets released in the expansion then this discussion is largely without merit except for maybe primal weapons. Because, you know. Assets do exist outside of dungeons and the marketboard. The only real point I can honestly agree with is they do need a larger team given the success of the game - But then anyone that has been in the position of hiring and interviewing would understand that finding the talented individuals is just not as simple as throw money of it, and that isn't a defence as much as it is a reality.
As far as I am aware, they've never actually said that. They just got Yoshi-P to heavily imply it and let the community do the rest.
Regardless though, even if it is true it's something they could change if they wanted. It's not like it's one of the 10 commandments, Moses didn't come back down from Mount Sinai and proclaim 'Thou shalt not spend the sub money on the game itself.'
You know, I'm still waiting for them to recyle the the Dun Scaith sets ... would love to have those as dyable.
No it isn't something Yoshi P and the team could change. The investors have the right to make back what they have lost and get back any lost profit they lost when 1.0 came out. People really need to understand that SE isn't different then any other corporation. They first and foremost listen to the investors without them they have no money to keep things afloat. Second the investors did something no other investor has done which is invest into a product a second time after it horrendously failed the first time. Yoshi P has a longer leash then some yes but he will always listen to what the investors want and in turn the investors will give him a bit more leeway in what he wants but the main thing the investors want is the money they lost plus the profit they lost. FFXIV isn't like any other MMO. Any MMO that went through what we did in 1.0 would have long gone been shut down and never would have returned. There are so many examples of this over the years.
Also yes I do want the budget to be increased on this game I am not saying other wise.
I'm still waiting for the original CT and ST sets to be reintroduced as dyeable sets, as well as the Yaefemi healer set from Void Ark I believe.
Oh and SE- You would get my money on so many Mog Station sets if they were DYEABLE. I am not spending real life money on a set I can't match with anything else in the game.