I agree with some things and disagree with others but I would like to talk about this paragraph. I think the crux of the problem is not the green dps players. It's the fact that there is too much healing downtime leaving people with only one option during said downtime and that is DPSing. Then the devs proceeded to turning said dpsing into a 1 button mash with an occasional 2nd button (the dot).
The reason why i'm playing AST despite its shortcomings is because i get to fiddle with the cards instead of just mashing that DPS button when i'm not healing (despite cards sometimes being management hell because i can't double weave the same way i can on DRG. Anyway moving on...)
Now there are several factors when it comes to healing. We can't forget that healing has 2 parts to it. The unavoidable stuff which means it's on the healers to top people up and the avoidable stuff which shifts the responsability to the DPS / Tank (aka mechanics) which basically tuns the healer into the person who fixes people's mistakes if they don't just outright die. As Billy mentioned people don't deal with the personal responsability bit properly.
This creates a problem. If you're in a team with incompetent people the stress put on you and your resources is massive. If you're on a team of competent people you basically don't have much to do and the only other thing you can do when not healing is... DPSing... except AST but even then the cards are oGDCs so there's no reason for you to spam that DPS button in between.
With that said SCH and AST were pretty busted and they needed to be either brought down a notch or WHM had to be brough up. However I disagree with how this was managed in Shadowbringers.
I totally agree that healing is pretty OP. In fact i would go further and say that oGCD healing is OP. I originally thought the oGCD healing was meant to be the oh s%£$ healing but we still have approx. 3 GCD heals (weak single target that buffs the big single target and then aoe, except SCH who has 2) and everything else was turned into an oGCD heal that is pretty strong with 0 mana cost, 0 cast time (except SCH that has the aetherflows but then again you have plenty of those going arond unless things go really really wrong)
I guess healers will have the MCH treatment because healing in itself needs a massive makeover and I doubt they will do it during the expansion so all we have left is complaining until it gets addressed next expansion, 2 years ish from now.
