This could possibly be the most stupid or elegant solution they can come up with depending on when they do this.
If they do this during prime time, the wave of people logging back in will crash the login servers lol
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This could possibly be the most stupid or elegant solution they can come up with depending on when they do this.
If they do this during prime time, the wave of people logging back in will crash the login servers lol
Try fixing your hardware. Stop punishing the people that continue to play.
How am I defending them? What changes do you really think the whining playerbase on this forum is going to accomplish on this matter? SE has already made their decision on how they are going to handle this, and we can only hope that they will be making better choices for the long-term.
Temporary measure or not, this is akin to detonating a nuclear bomb on a house to kill some spiders. It's unfairly punishing to players who don't exploit the AFK system. And for players who only play during off-peak times... They'll likely experience the brunt of the simultaneous logouts. (I'm sure Square Enix wouldn't restart the servers in the middle of peak times.)
The methods of circumventing auto-logouts have been the same for years. Instead of taking the proper route and patching those methods, they decide to punish every single player on every single server because of the cheaters?
This problem will rear its head again and again with every expansion. Why not address it now?
Please only do on EFFECTIVE servers LEAVE EMPTY ones alone or ones has NO problem
My Lord..wwww.. This is great... Would of never thought I see an entity, in this case SE, go all out DEFCON 1. Just..just nuke the servers already..
So are they really doing this for one server? I don't think it's for Gilgamesh because for the last few days the biggest q I encountered was 18 people. It really seems to be stable again but maybe I'm just getting lucky.
While I don't doubt this is necessary for Balmung, I am concerned about SE's toasters and the ensuing simultaneous log-ins from every single server 10 minutes after the forced log-out.
Are we getting a new message of when it starts? And (what probably doesnt happen) at which time?
Cause this leaves a lot of questions open imo.
Not defending the whole deal. But lets let it happen and see how it works.
I would rather they shifted to involuntary server split before logging everyone off all worlds.
Maybe they did something to the login servers and they want to stress test them.
I am on balmung and the queue times can be annoying other then that not really all that bothered by them, but the just move servers if don't want to deal with it i do find kind of funny when stuff like this happens. Cause even moving off balmung you still effected by balmung lol.
-why are you guys complaining? It only effects people who have been idle for 30 min regardless of activity. If you are actively playing you will not be logged out. This hurts no one outside of those who were circumventing the afk boot. I have no issue with it. they are not gonna boot non-afk'ers.-
misread it due to being half awake.
still be mad at the players who was circumventing the afk timer instead of SE, at least SE is doing something about it instead of ignoring it. '
All this is explained in the ToS/ EUA
they said it was a simultanious logout of all worlds of the datacenter, this will effect all players
ahh Elim beat me to it >_>
to expand on it
we will all be logged out regardless. we are being punished for players on high pop worlds taking advantage of an exploit they should removeQuote:
As such, we’ll be instituting a temporary measure that will log all characters out simultaneously across all Worlds on a data center once a day. Announcement for when this will take place will be made one hour prior via in-game system message. Please note that you will be logged out of the game even while inside of instances or duties.
Players will not be able to log back into the game for about 10 minutes while this is being processed.
You'll know an hour ahead of time when it's going to happen - you can absolutely plan around that. Hour to go? If you can get in to a dungeon with more than 45 minutes you're probably safe to do, even more so if you do it with a pre-made. Do some crafting or gathering. Play some mini-games at the Saucer. Do FATEs on an alt or save centurio seal hunt marks for that time-frame if you happen to be on.
You'll hardly be barred from playing the game, unless the only thing you ever do is run dungeons and nothing else.
In other words...you'll be fine.
ahh my bad, I'm still waking up.
though to be fair they explained their reasoning
"In order to ease congestion issues at launch, we have placed a measure to automatically log out players who have been idle for 30 minutes. However, we have noticed a number of players using methods to circumvent this automatic logout. This has created a situation where the login queue cannot move forward during periods of heavy congestion."
instead of being mad at SE, be mad at the players doing it maybe this was the only way they could log out ALL afk'ers.
still not something to complain about, It is in the End user agreement, and Terms of service.
People log in and out of the game, there is rarely a mad rush outside a full server crash, my guess they doing it when most people are afk, not during peek times.
lol, do you even play on other servers? Afternoon-evening queues on every Chaos server consistently take 1.5-2 hours, with no less than 1800 people in queue. YES, even on the brand new servers that were created last week to prevent congestion.
Sorry but I find it hard to believe that beside our entire datacenter only one single server has this problem. This still sucks, don't get me wrong, but stomething has to be done.
Not likely the only way, but the simplest fix that could be implemented safely the fastest to help alleviate the issue *now* when those specific servers (well, server) are going to be at their most congested.
Cost vs Benefit analysis. If it's an issue that is likely to exist in the short term (and they clearly think it is), spending development time to rush to solve it ASAP and end up having it start to clear up as said changes are implemented or even before they are implemented wouldn't likely be considered worth the development cost/time, versus this simpler solution already available that will curb the issue while it is at its worst.
Ideally they'd then look at making changes to how the AFK auto-timer is handled when it is present (since it isn't for most of an expansion's life) over the next two years to be better prepared the next time it is needed.
EU is almost certainly experiencing a different situation - nearly every NA server isn't having these long queues outside of Balmung. My server has queues from time to time, even reaching 1k players around launch, but the longest wait time I've had was about 15 minutes.
So for the Aether datacenter, it is pretty much a situation where all of the servers are going through something because of just one server...but as I said in my post above, I don't think it's hardly worth the hand wringing going on about "not being able to play for an hour" given that there's plenty that can be done even leading up to a couple minutes before the announced in advance server reset.
Since I play healers and tanks, df queues are not a concern to me.
Since I transferred off Balmung, logging queues are not a concern to me.
What concerns me is that if this is ever done during start of peak time for a timezone, say 5pm Eastern, then there is going to mostly likely be a large influx of people trying to log in at once. Last time this happen, since ALL servers will be basically "restarted", the login server for the data center is going to be hit by people logging in by not 1 or 2 servers worth, but everyone on that data center.
If past history is a good indication since SE did not upgrade the login servers, they will most likely crash. That is the part that is very concerning to me.
Okay, here is how you solve the problem permanently, ( Yoshi P ) : Create new separate servers, like the duty servers but smaller in scope because of the intended low activity. These servers are the new place players get placed when they go into the standardized hotel rooms. Players cannot do anything in these rooms except run around. No chat or duties or anything. Only enter and exit. In these rooms they can go AFK for as long as they like and not get logged out and not take up space on the active servers. Call them AFK-servers? When the players then want to enter the active servers again they already have a spot saved for them. And all the players getting kicked out due to AFK will be placed in these AFK-servers. Players who have logged out completely have to stand in line to get on again.
nvm my bad. lol
Even the JP players are being kicked and hey don't really have these kind of queue issues.
Why don't they address the real problems like. You know the ones that have been mentioned constantly. People crafting and going away, people clicking a retainer or Aetheryte and going afk. Why are we going to punish people who are actively playing the game? Mid Duty? Seriously? Upgrade your auto logout and this wouldn't be necessary even slightly.
It honestly sounds like SE is intentionally making XIV inconvenient to play on large servers to try and force people to transfer servers. Oh, our bonus offers to transfers aren't making too much difference? Let's make everyone wait in hour long queues a few times a day! I can't speak for other congested servers, but you're not going to relieve Balmung's congestion without putting an RP tag on that server, or on a new NA server.
Has this happened yet? Cuz on Odin I'm now only in a queue of 18. Used to be at least 1000 by now this time of day.
I don't really see why this is being done on non-congested servers, but hey, whatever works. /s
Just had the message come up... 8PM seriously....................