no more dodging. dps > mechanics. healers pls heal.
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no more dodging. dps > mechanics. healers pls heal.
I thought bard's were getting another song/action. Keeper's Paeon that doesn't interfere with MP/TP songs and affects party members and their pets (Egis/Turrets)
Resource battery will always be bis.
After this post let the thread die out it's going nowhere as for the the new song "the absence of evidence is not the evidence of absence"
So what "The Wanderer's Minuet" does is give a 20% buff to ablilites eg "Straght Shot" and other but add a buff timer and you cant move, right?
You can move, but not too far. You have 1.5 sec casting time on main abilities (out of 2.5 sec GCD) - its much better than what mages have, but limits unlimited movement bards had before.
Besides 20% straight buff that somewhat offset with loss of autoattack, Minuet also unlocks very powerful abilities that are not usable otherwise - semi-ofcd attack with 240 potency, dots prolongation and the most powerful bard's attack .
Is the song best not to use all the time, meaning will it out put lower dps in time due to how long you use it combate compared to the faster combate with the song off / or does it not matter if you used it all the time ?
And if in short bust is it best to use on boses and hard adds?
Right now now I'm having a hard time wrapping my brain around Bard's new opener. Granted I'm only 52, it's just the thought of weaving in abilities at a lesser speed than our 2.0 counterparts is a bit jarring. Still, having Straighter Shot not require a cast time is awesome and very strategically sound, ala a Black Mage using their fire proc.
This is the true for machinist; as soon as you get the skill at 52, it's not exactly feasible to use it even in ideal circumstances. The 20% attack boost does not necessarily make up for the loss of auto attacks. You need the other abilities which are locked behind minuet/barrel to more-than make up for the loss of autos. That is how it currently feels on my machinist.
I support a motion for closing this thread, since the OPs concerns were addressed within the first two pages. Posts here are alternating between rephrasing the same information or personally attacking the OP for a simple misunderstanding.
That's good news.
But I wonder if people are forgetting though it is not just an addition of cast timers or loss of auto-attack plus loss of the benefits on actions when move since it is not like the rest of the group won't want other bard dps 'debuff' songs played offsetting the dps boost so I wonder how those debuffs will impact the buff in actual hard content playing given party will still want you playing mages ballad or paeons sometimes which both reduce the WM to just a 5% buff down from 20% etc.
What I am going to be paying close attention to is keeping eye out for videos measuring the impact of playing it vs not playing in multiple hard content trials, raids and dungeons stat wise. Any target dummy testing and theory-crafting of damage output is completely worthless in measuring the viability and impact on dps of this skill. I have a feeling it will be very far from a 'substantial' or 'high' dps boost in most latter game content and at best due to the complexity SE is going to place in that contents fight mechanics and the reality of party composition/difficulty of fights requiring use of other dps debuff songs at same time...that the dps boost while playing will be microscopic.
What is with ppl saying bards are bad if they move to another job or play bard to begin with? We chose bard simply because we either played other mobile dps in other games and are attracted to that in ffxiv, or we don't like caster jobs, or melee jobs and nobody I have heard really knows the "rotation" yet with this new pita song.
Originally, when I heard bard was gonna turn into a caster I thought that they would have us cast a vareity of songs, like "here's a haste song for these guys, and a debuff song for the mobs, and a buff song for the Healer, etc"
Seeing as that is not the case, I am curious, does this song even really aid Bard when you crunch the numbers. This game requires a lot of movement and Bard lacks many high-powered spike dmg abilities (ie. things like Firestarter'd Fire3, Fester, etc) to make up for the DPS loss incurred by having to move while casting. While dodging with Minuet OFF how much dmg can Bard pump out in comparison to with Minuet ON. Is it worth it to even have the song on in the long run if you have to break your cast and therefore your DMG to move?
I tried to play with the Minuet, and I couldnt stand it.
Its lost that "bard" appeal to me now so I have left Bard. I played bard because I loved its mobility, and while I don't have a problem with Casters, this is not how I want to play. I'll likely try it again later when the stigma of this change has worn off. But for now, I'm not touching bard.
Yeah. They meant you had to stay put like BLM for your ranged attacks to go off . Otherwise for the most, I see bards staying put anyway and only move to get near a healer for balad or to get out of the glowing shapes on the floor. If anything the only RIP Bard that is legitimate is the fact they are no longer a backup LB3 Raise. I'm going to miss those times where Bards resurrected the whole party since they were the only dps able to.
By the way, where are these so called threads with people bitching to make bard a caster class in the first place?
I have never seen one. I would have argued to my death against it if I had....:rolleyes:
PVE in open world is a lot safer if I turn off this Minuet song, because I can hit and run.
Still lvl 55 and I'm hoping that once I hit lvl 60 everything will change with new skill and new rotation setup.
But I honestly hate it the fact that we lost our mobility and got the cast time, it feel like I'm playing a new class.
It's funny to see this thread still going when it was literally made when they first announced Wanderer's Minuet. There's a great deal we know now that we didn't then, and to tell the truth it's not as bad as it seemed. You can't weave 2 off-global cooldown abilities anymore, but you can still weave one per cast and Barrage was indeed changed so that your next skill is tripled instead of it affecting auto-attack. Empyreal Arrow and Sidewinder hit insanely hard for a Bard, so at least they did give us abilities that could put out the extremely high damage values. All in all, I actually believe that the Bard's freedom of movement actually made them way too easy to play (I just recently gave an example of killing an enemy 10 levels higher than me just because I could kite it). If anything, the class has become more complex, but at the very least the job as a whole is much more satisfying to master.
Like it or not, Wanderer's Minuet is needed to keep up respectable damage, and just because we can't make figure 8's while we dps doesn't mean that the class is any less fun or interesting.
It's still no less bad than before, they shouldn't change our play style on a whim, this is our job, if you want to try something new do it with a new job, in FFXIV we don't have the luxury of choice when it comes to how our job plays, so making changes like these is a dick move.