Its already been officially translated man.
If its not the message they wanted to send in answer to the same questions we have over here, then they wouldnt do translations.
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I'm sorry that you still don't comprehend what he is talking about then. I enjoy reingharts translation but they seem to have forced the official reps to do the same (and unfortunately they don't do a much better job), and the result is that you take this stuff out of context and it is easy to see how people are misled.
He is talking about how such a claiming system will work with multiple forms of currently non-existant content, future plans, and responding to a thread full of people discussing the topic. You have none of that context unfortunately in even the "officially translated" post, so you have people jumping to conclusions that "oh no all or even the vast majority of future content is going to be instanced", which is just absurd because nothing like that was ever said, and instead we have confirmation of loads of open world content on the horizon.
Likewise you have people claiming that Power Leveling ala XI is coming to the game, when that also was never said. Yoshi appears to spend all day talking with developers about their future plans, then early in the morning weighs in on Japanese discussions, and what English players get is a translation of those responses which is really pretty confusing for people here.
I feel like you are reading into things that the dev's have not commented on.
For instance, right now SP is lessened if damage is done to a target before you claim it. Unless I missed some info, there is no reason to think that part of the system will change. Making it impossible for some 50 to run around killing hordes of monsters for an outside group that tags them.
As for NM content, Dako brought that up as well. I do feel that is a problem but I am confident SE will address how they will handle that kind of thing. Why? Idk, just feels to important an issue to leave alone without a different rule set.
i understand exactly what he is saying.
He is saying i dont think pleveling is a big deal, i think people should be able to help people to catch up.
I have some issues with that, but overall, we have pleveling already, making it more effecient isnt neccesarily the end of the world, though it is dangerous in some respects.
He re affirmed that open world content wont be that important other than for leveling, he has mentioned it before, the implication is that, hey dont worry about how it effects NMs, because the important stuff will be instanced. that is actually his answer in multiple responses, so i dont think its innaccurate, surely you yourself can realize the only way it wont matter if overworld NMs have problems is if the instanced content reward is the same or better.
In fact, if the instanced content ISNT the same or better, then it means the overworld NM issues are still a big deal, and a lot more should be put into making it work, or even thrive with his planned claim system. Yet nothing has been mentioned on that front.
So if the game isnt instanced for important content, the claim system is a problem, if the game is, then your saying goodbye to important overworld content. You cant have it both ways, unless the claim system is built into the overworld concept, which it he hasnt said it will be anywhere.
can that be anymore clear? he is basically saying the game is going to be more focused on instances. in fact thats the first line.Quote:
Also, instances will become more prevalent in future content. The concept of having to claim opponents to prevent being disturbed by other players becomes less and less relevant, so we decided that claiming is unnecessary.
this part shows the focus is on endgame, which is another major thing people are worried about, pleveling makes it seem like the game is just about getting to endgame, and this part of his explanation makes it seem like that is also his vision as well. So yeah people see what he is saying, its what he is saying that they do not like.Quote:
We plan on implementing end-game content that is extremely difficult, so if assistance is necessary to reach this point I believe that it should be OK for players to help each other out, as long as there are players who are willing to help out.
in the new claim system the plevel plan will be, let plevelee tap the monster, then pleveler kills it. The pleveler doesnt need to be in the pt to do this. So it wouldnt be a case where its weakened first.
As for NM content, his reply to people worrying about NM content was, dont worry bout overworld NMs, most of the important stuff will be instanced. If this is his answer the implication is that they wont do much about open NMs and the problems this system creates, because he doesnt think it will be a big deal.
It suggest he has no new mechanics or plans built around this claiming system with regards to NMs.
This is the only part that concerns me. I am imagining an FFXI Campaign and/or Beseiged type large scale PvE event where multiple parties and soloers are ganging up on Garlean Machina in order to "win" the event. If I gain nothing by helping someone else defeat an enemy, then why should I even try?Quote:
Originally Posted by Naoki_Yoshida
Why the claiming system will be removed
When considering large scale PvE content involving multiple parties and PvP between large numbers of players...
Securing reward rights
Up next is the decision on the right to obtain rewards.
This regards who has the right to obtain experience points, dropped items, and quest completion flags when multiple parties (including solo players) attack the same monster.
If there is no exp and/or loot dropped from each enemy but rather everyone is awarded exp and loot at the end of the battle, then I don't see a problem however, that means that the system does need to track each participants damage and/or healing to determine the proper rewards.
But if I get nothing for helping another player or party, I'm just gonna watch and hope they wipe, then try to steal the claim (esp. if it's an NM).
Fixed, because you took what he said out of context as proof of an intent to do away with open world content, this was never said and the fact is we currently have concrete plans to add more open world content (in fact right now there is a hell of a lot more open world stuff being planned than instanced) which is probably why he felt the need to clarify that there would be lots of instanced content in the future:
for people who are afraid the "first party to attack gets claim" system which is identical to how it is now, and how XI does it will mean that all/most/too much (endgame/important) content will be potentially be restricted by competition.
see my quotes i added of his text, he says, that instances will become prevalent to the point that people wont be competing over overworld resources. That is what he says, and why claiming wont be an issue. It is perfectly justified for people to worry that the overworlds value will be diminished because all indications are that it will be, he says it will be. To the point that people wont have much competition for overworld resources.
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Quote:
Also, instances will become more prevalent in future content. The concept of having to claim opponents to prevent being disturbed by other players becomes less and less relevant, so we decided that claiming is unnecessary.
To davorak, thats my major concern, its not about the anyone can help aspect, it just seems that with the reward system going completely to the first person in all respects, it serves no larger purpose other than helping people without being in their party. Like i said, if large scale pve has you fighting for your life and spending your time with any contribution you make to helping others have no value, or in fact negative value, because you could be doing something else, then its a bad system.
Before you get ahead of yourself I was simply replying to Meowie he/she said that they didn't want the game to be 90% instanced based. I wasn't saying it currently is by any means, atm 90% of the game is open world content and 10% instanced dungeons if that. I was just throwing the number that Meowie said out there back to make whatever point I was trying to make. You are right even with 1.20 even then it wouldn't be 90% instanced based but down the road it may possibly reach that number.
I am sure that they have thought of those problems and that will be handled. It allows them to have the system they built and it will be open for tweaks and fixes and patches easier than the current system that we have. Area based content like that everyone will probably reap rewards for hitting the mobs or helping, beseiged was like that wasn't it? Been so long I can't remember, anyone could go up and attack anything and get rewarded for it in the end? That's probably how it will work for events/content that are of that fashion. Also remember none of the stuff is set it stone after they release the patch and things need to be fixed and tweaked they will do so accordingly so the system isn't unfair.
I totally agree with this view point.Quote:
"new players who would like some help, because they want to play with their friends as soon as possible, as well as players who are willing to sacrifice their own time to help out new players get involved in the game quicker."
Want to know the major difference between powerleveling in XI and XIV? Kill speed.
In FFXI you're simply cured by an outside party while fighting mobs that might normally rape your face, because of this, your killspeed can be a tad slow. So exp gained is still moderately regulated. This will not be the case in FFXIV, with level 50 (and someday beyond) characters one-shotting your mobs with absolutely no repercussions or penalties.
Frankly I am shocked, it feels as though all the leveling we've trudged through until this point has been in absolute vain. In my opinion it's far too early for something of this magnitude to be dropped onto a system that's meant to be stable (even if it didn't exactly turn out that way.)
There are so very many, many, many other ways to fix the current claiming system. Yoshi, are you not even willing to explore those avenues? Are you in such a rush you forget common game environment equilibrium? You claim to be doing this in an effort to bring players closer together, but this is assuming the majority of players are in fact going to be doing this out of the sheer goodness of their hearts. You don't take into account the inevitable dual/triple/quadruple/etc boxers and bot abuse that's bound to follow. There will be absolutely no credit nor achievement felt from undertaking the journey to the end levels after this. Imagine if, in FFXI, Abyssea came out in 2005 instead of last year. That's kind of what's going to happen here...
I'm not sure what else to say that hasn't been said dozens of times already, this is not going to end well. I'm so very, very disappointed. My trust in your judgment has wavered, sir. :/
If this PLing works with Disciples of the Land and Hand, as well (Stone Throw/Wrist Flick to tag mobs) then this game shouldn't even be called a game anymore. You can rest assured I'll be pending my resignation should this be the case.
Back in the day it was slow, but as soon as they added level sync and you could keep your party at the best exp/speed ratio then mobs died in a few seconds and exp was capped. I don't really feel like the leveling we done was in vain because who is to say there is going to be anyone who wants to take time to power level you unless its done vice versa and even then most people have most classes at 50 at this point. It is going to be beneficial for not us persay but persuading new players to come and join and any of your friends that will start on the PS3 and you will be able to help them level if you want to catch up so they can do end game content with you. In FFXIV there are many different types of players ones who will only do group based leveling up and then solo players so I am not overly worried that everyone is just going to be power leveling everyone and normal leveling is going to go out the door.
There isn't really a way to fix the current claiming system easily it is easy to break this one down and rebuilt one that the brand new team knows by heart and will be able to fix with ease if something breaks or needs to be tweaked. You have to remember when Yoshi-P took over that not only was he new but so was his whole team. That being said they came into the middle of a system that is flawed and they don't know the ins and outs of the current programming. Current claiming system kind of sucks and is buggy and flawed and they don't know how to work on it as easily as they could with a new system created by themselves.
You said it isn't going to end well, it is instead going to not end at all. It is going to be flawless and work amazingly. Like he said not everyone is going to be happy and he might drive a couple fans away even though I don't see this being a game breaking element by any means. With the few that leave we will gain two or three times more who enjoy it and like something new and fresh.
In most cases, the PL tanked, grabbing hate via large cures. Thus, most PL'd parties were DD heavy boosting kill speed.
We've all been playing this game for the last year knowing SE's intent was to completely change it from the ground up. To be shocked at SE delivering on those drastic changes is unreasonable.
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Originally Posted by Naoki_Yoshida
Good. If I wanted to play XI, I'd go play XI. Even though Abyssea exists, the old world still is there.
This whole system comes down to player choice. Be PL'd or don't. But don't try to force everyone to play your way.
Myself and most people I know feel no sense of achievement when getting a class to cap, just relief that it's over. Sense of achievement comes from things like -- using XI as an example -- finally equipping that Rajas Ring.
If someone needs more than a month to learn how to be a tank, damage dealer or healer, then their problem can't be fixed by a game.
While I agree DoH and DoL shouldn't get SP from killing mobs, I do hope they have something in store to give them avenues to gain levels that doesn't involve grinding recipes ad nauseum.
XI felt like a place to me. A place with much adventure and many interesting people. A journey that lasted years. I gained things and grew as a character slowly over time. Attaining things (like gear and access to areas) along the way because they were fun, not because I was in a hurry to get anywhere or collect stuff. I didn't need or want to rush to endgame because.. well, it's the "end." I don't see a point in obtaining things to make yourself better just to obtain more things.
I felt more purpose in leveling up jobs and helping others and doing many interesting missions like Promyvion.
XIV is starting to feel more like a game than a place to me. A game where you do things only to get more things. And once you have those things... well.. you're done. There is no journey really.
That's a problem for me.
What XIV is starting to feel like for you is not even close to what XI felt like for me, even though I played the game for years it was almost like a career. FFXI was my job and I had to log on at certain times and do certain things because those things were expected of me as a player in FFXI. Felt like a minimum wage job at that at times. I still loved the game and still go back and play it from time to time because it did have a good formula for keeping you interested and always wanting to achieve the next level of greatness.
FFXIV is in a changing process right now and the reason it just feels like a game right now because it is just that, it is a beta test for a game that we haven't even really started yet. There is no end game content yet, I don't really count the current NMs and the Darkhold because that is simply the tip of the iceberg of things to come. I think by the time this game is pay to play it will have everything it needs to be a successful MMO. Even though for me honestly neither XI or XIV captured a true Final Fantasy feel for me.
I have to side with N. Yoshida on this one.
In skill based games like Monster Hunter hunting with people who are clearly better than you is really enjoyable. XIV is purely stat based but I hope these class tweaks will let them introduce some skill to the gameplay too and through that the help of better players will become more fun instead of just a form of cheating.
Naoki Yoshida same fate as Tanaka soon??
I can see the rage threads comming .....bring on fast leveling.. and world claiming !
I don't understand how this could be anything other than an improvement.
One of the biggest problems with claiming, only being able to claim one monster at a time, is being solved. Initial claim still determines who recieves the rewards, the only difference is other players being able to help.
I don't see how people can even bring up the idea of MPK'ing being a new problem considering this new system changes nothing that regard. Enemies will still run back to their territory, and if you happen to be in the path, you can expect to be aggro'd.
Then there's powerleveling... which has been in the game since launch... The only difference being, you can now kill multiple enemies at once.
This entire thread is made up of people complaining about ideas they don't fully comprehend, and if you have the time to COMPLAIN about an idea, you might also have time to UNDERSTAND an idea and realize that you may have fewer tears to shed.
Seriously... what the hell... solo players were still penalized a lot for a whole bunch of reasons and now if you don't have friends at lvl 50 you'll find yourself behind people who started yesterday... are you serious? I had so much faith in Yoshida's plans but he managed to cross the line in one single step. Good job.
why is it so important for you to win that race to level 50? Do you win a cookie or something? What does it matter to you or myself that someone else gets to level 50 faster with the help of a friend (and what a friend to be willing to spend mind numbing hours of grinding mobs to level someone else)?
I mean, how much "behind" can you be? It's soooooo easy to rank up even solo so there is nothing to complain about really.
Don't PL people or let yourself be PL'ed if you don't endorse it, no one is forcing you or anyone else.
Seriously some people have issues.
I think his point is that, with pleveling, even people who start at the same time wont be playing together, and thus there will be less parties formed. Its basically one of the dangers of pleveling, at least in ffxi, the most effecient plevel involved taking a whole team of players for the ride.
anyhow pleveling is just one issue, i dont think if you are going to embrace pleveling that this is the best way to go about it, but whateva.
to Roaran, i dont think anyone has beef with being able to claim multiple monsters, that needed to happen, but with the system he is talking about there is very small actual adavantage to having people be able to kill your monsters, but a number of downsides/problems it seems like it may bring. So aI say, why bother? I mean, if it was adding something to the game i would say sure, but it adds nothing really except a new type of pleveling, and the ability to kill someone else monster for them.
I understand the whole "players want to play with their friends as soon as possible" bit..
but part of the fun in an MMO is being forced to group with other people and progress and make new friends...build a stronger community.
I don't have any R50 classes yet and I am fine with that...but when you get everything to the cap, whats the point anymore? this will just speed that up. There needs to be some sort of identity with the classes or jobs...I.E. in XI, you would see a player and know that they were a career ranger or a career paladin etc etc and they had a lot of pride in being whatever they were. That is pretty much doesn't exist in XIV.
This game is just getting incredibly too easy to play for the masses to the point that I feel like my intelligence is suffering. I just think the whole claim system / power leveling adjustment is a step in a horrible direction and stupid.
edit: wow my signature is WAY out of date...
You think your intelligence is suffering now, try being forced to group with the OCD WHM with the social skills of a toaster or the perpetually inept BLM who thinks HP stands for Harry Potter because they were the only ones available at the time you logged on and at the camp? Or how about waiting excruciating periods of time just to find one party member who decides to bail within 5 minutes? Why hello thar, FFXI.
Power leveling will not fix that. Those players will just remain incompetent only they will be at level cap and still not know basic mechanics.
Funny thing is, that is how it is for me right now. I did it in XI and I do it here still. I either have to play extremely early mornings or very late nights to get anything accomplished with English speaking players. Don't preach like you're the only one who has had or currently has bad experiences.
If you were not intentionally coming off with an attitude, then I apologize.
First... LOL... 2nd... those issues where fixed by adding Lvl sync... and 3rd...He wasnt, he was stating a fact... FFXI forced you to group up with random ppl and some times that could take ages or be done in a matter of minutes... Some times you were stuck with a guy that didnt know the concept of "Party" and tried to solo stuff... and some times you were in an awesome party that had no troubles and was just a blast to be in... Thats just a risk you take when you play a MMO... you play with other ppl...Quote:
If you were not intentionally coming off with an attitude, then I apologize.
Edit: Im sure SE will add a feature similar to lvl sync in the future.. in the mean time sit back relax and enjoy the ride..
Powerleveling already exists in this game as it is. No big deal. Also, as far as some other PT coming and stealing your mob/MPKing you, there really isn't much out in open world that requires tons of strategy to kill as it is. At this point in time, grind PTs are just run-and-gun pretty much, no real strategy needed. This change will add a new level of excitement in my opinion as we can now team up to fight those Lv70+ mobs I've been avoiding for a year now. Bringing down a level 80 mob will 15-20 people would feel like an accomplishment to me personally. /shrug.
I also doubt that grind PTs will die out also.. I am speculating that PLing in the fashion being presented will only be a decent option until about rank 35 or so at which point you have access to rank 40 guildleves and much more effecient grind PTs. With the implimentation of exp chains/mob links, I believe the reward for rank 35+ grind PTs will be greater than soloing with a PL considering it takes 50,000-100,000 SP to rank up.
I was upset at first but I'm not so worried about it anymore. Like a good friend of mine said, "I had been dealing with FFXI's system for 7 years now, I'm sick of it." Bring on the change. (and more open world mobs meant for large parties, woot)