This. I never felt the grind in FFXI to be "grindy", since I just *loved* the party play and constant threat of being wiped and losing EXP because you attacked monsters a good 10 levels above you. It took me, like, 2 years to reach LV 75. But I enjoyed most of it. Why? Because the battle system was good (at least for that age of gaming - considering today's standards, it is old-fashioned. Especially in direct compaison to TERA and similar new titles).Quote:
People want the grind to be hidden. If the gameplay in your game feels grindy and mindless, then it's failing, and people will ask for less grinding. Objectives and quests usually help, but if they're too generic and repetitive, it'll just feel like you're grinding quests instead of enemies.
