It's not the lack of stopping that bothers me. just the weird pivot the characters make when you look around.
Printable View
Ohh good catch it does look like the ones from 12<3
It's not that I don't like the ideas of zones, I would just prefer the zone lines were a bit more hmm.. natural to the environment, or perhaps on our mini maps. Blue floating dots just bugs me a little. If it was maybe a little shady at a zone line, or perhaps a border like two trees touching to make a canopy, or maybe those tall tree logs we pass through in the alphas. In uldah a rock crevice could work, or bushes even. Im sure your more creative then me but you get the idea ;)
I do hope they add a pivot animation and tweak the jumping one a bit. Otherwise looks great. Those shaders make quite a difference.
Yes
It would be better if the char don't change the direction of his view during standing and the camera rotate around him, if you know what i mean ^^
If we want to rotate with the camera we can still change to the first-person view (what is still possible in ARR seeing this video) like currently.
i just love it.
and you do not see it from the distance only when you are near to it. and it really matches the new style of the User Interface as well. Which is also in Final Fantasy neon blue color.
i liked it in FF12 and now like it in here.
Its Final Fantasy and you can see it. and definatley better then running into a wall or not seeing that there is coming a loading screen. and she runs even beyond the "loading screen wall" which is really nice.. does not seem so unfluent like you would run against a wall and stop.
That could just be a camera control, could be changeable, it's the kind of thing you need to see the configuration before you really comment on it. For that one I would wait until you play alpha/beta, then if that's the only way, comment on it.
Up to now kind of small because we don't know the configuration options in the client.
The only thing I didn't like is that the video was to short. :p
I want to see more.