Wow, so the 4 jobs they handpicked to introduce evolved mode had nothing to do with the evolved mode kits? Wonder why they bothered showing them.
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We have breadcrumbs of information at best. We got a sneak peak at a version of a few jobs that's so early they don't have skill icons or job gauges.
We've yet to see the full list of job actions & traits and we've yet to see if there will be an actual improvement to battle content in the expansion.
They clearly thought the general design ideas were fleshed out enough to show off, which is the worrying part.
And I quite frankly could not care less about "improvement to the battle content" that may or may not happen in 8.X because it hasn't fixed a single thing about how increasingly dogwater the gameplay has been since Shadowbringers.
So highly unlikely that the battle content can fix anything this time either if evolved jobs turn out to be as bad as they currently look.
Why is the resident GIF shitposter getting into debates then deleting their posts lmao
To be honest I want an actual pure/barrier split, the thing is this game doesn't commit to either side. Either all healers are basically substitutable with each other (not true as you said with WHM+AST) or go all-in on the pure/barrier split and make it so that they have a meaningfully different gameplay style (not true either).
This game doesn't even give you a "tank fantasy", since 99% of your job is getting melee uptime (??????????????????????????????), with the MT/OT split it will literally still be the same thing, getting melee uptime. Oh no, I need to calculate exactly what skill speed to hit so I can disengage and plunge in without using a ranged GCD..... this is FF14 tanking in 2026. Healing is the same, but worse since there's nothing to think about anymore with your rotation. It's pretty much free in everything below Savage.
Well my personal position is that in casual content there should be giga-brained room for optimization on at least half of the jobs that give you at least 10% DPS advantage or 20% "QoL advantage" that no casual will ever achieve, and give you room for skill expression.
Back then there was stuff like quelling strikes, goad, refresh, on the simple end of things (and even then 80% of people don't even use them lmao). On the sweaty side there's stuff like pet-swapping to maximize damage on HW SMN between pulls, using manual Embrace to focus on tank to let HoTs naturally heal people up. But none of these are required for the clear, they all disappeared because people kept complaining -_-
This is also pretty much how I feel.
Any change is better than more of the same and there's just not enough information currently for me to get worked up about anything. I'd rather just chill out, focus on the new ultimate coming up, and also try to get DSR and TEA done before 8.0.
I think more than anything Evolved mode is going to heavily rely on the encounter design for 8.0 also being "evolved". All things I have no control over. Just gonna have to hope and wait.
Some of you are going to be in for a rude awakening when Evolved isn't that much different from regular combat. It's still the same game, with (hopefully) a more compact and less rigid rotation.
People often forget it but Dota 2 has an AI mode.
It won't provide the same kind of challenge or chaos than true humans, but it will provide enough rng to still engage with most of the system.
I've played against bots in that game and the characters and the battle system was as engaging as vs humans, minus the difficulty/challenge ofc.
It's never been a problem of fighting against humans or AIs.
It's been about encounters scripted to the core with zero variable beyond damage and healing.