Yeah - if ever we wanted/needed evidence that the money the game generates doesn't get fed back into the game, there it is - from the EP's own mouth.
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Yep. That's an issue too.
Like, if you really had to choose between two versions, wouldn't you normally pick the one the majority of players can enjoy?
Why pick the one, only the comparably smaller group will even play at all?
It's mind boggling. It's ineffective. Who makes such baffling decisions in this company?? It simply makes no sense to me, except they really want to filter out the more casual crowd and give 14 a more raiding oriented feeling. The casual crowd should just play the mobile version, I guess, that will probably be monetized to hell and back.... Crazy, simply crazy.
I didn't know there was another translation. I hope they didn't really say it though. I wish they didn't.
Well, according to Avo quoting the translation from the Balance discord, the constraint may have been time cost, not monetary cost?
Not sure which unofficial translator is to trust here, but that raises a different issue I have complained about in the past: why is the PLL only in Japanese? they pre-prepare everything anyhow and this is an international product.
Development cost, not money. Money isn't a problem. What that means is if they have 10 developers, they assign 3 to Cosmic, 1 to FT, 3 to OC, 3 to extreme and savage - they didn't assign one to a "normal" version.
So next time it'll be solved not due to more money necessarily (considering they are actively hiring), but due to planning the development roadmap better, basically.
Part One of the LL was awful and my opinion of YoshiP has dropped significantly. He is completely tone-deaf.
Nice, we're not even at the end of LL and the first ad is running already.
At this point, it's time to change my sub to the cheap version as well as discontinuing my additional retainers.
Reminder that the idea of "cost" isn't especially about money, it's mostly about time.