Originally Posted by
Reinhardt_Azureheim
Incredibly sad and true, and it annoys me - because it really did not need to be this way. Healers have kits and cure potencies that would allow them to heal NEXT expansion's content without any adjustment to cure potencies or strength at the rate damage currently comes out in most content.
Like look, I'm a tank and I was really happy about the Short Mitigation upgrades with all those cure potencies because I thought they'd design content to actually NEED all that healing, especially when accounting for all the Healer + DPS additions. But instead, they are too lax with the damage because they are probably worried that players would struggle to keep party members alive if damage was actually frequent enough to matter.
Yet here we are... with healers being bored out of their mind in most content because surprise, the amount of heal access went up but the amount and frequency of damage did not.