Originally Posted by
Shurrikhan
Not saying I don't have the same question for Bard's DoTs as they exist right now, too, but...
...Why though?
If you only apply the DoTs twice per first enemy and then just once again per simultaneously- or near-simultaneously-spawning wave of enemies thereafter... why spend 3 buttons on that at all? Frequency and the ability to leverage snapshotting each add interest, even if in individually mild fashion. An infinite-duration two-part DoT, though, is like exercise in intentional button bloat.
I'd far rather see those skills made individually more interesting, including by greater frequency, and improve general UI as necessary to accommodate that if they remain DoTs (e.g., placing the current/latest target DoT timers... on the DoT's icons + allowing one's DoTs to be tracked from the enmity list if realistically likely ever to waste duration if a reapplication is mistimed).
I get that your response is built around "If the devs want to further simplify X", but... must we even ponder that route, let alone supply yet more ideas that would be as terrible as those we've seen in that vein from the devs?