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The reality is that in modern encounter design in XIV, the only difference is between a melee mechanic and a ranged mechanic. The former allows room for any job to perform it, while the latter doesn't work well with melees and requires range. This is the root of the problem and why melee DPS are constantly kept ahead of everything else by the devs, else they'd be obsolete, even if performing, because all the ranged jobs would be able to take their slots as well. And then, we have BLM and PCT... which have the luxury of ignoring that model and fill for every spot. This isn't a rphys specific issue.
This is literally saying that the root of the matter is that the devs have to keep the melees ahead of everything else due to them having a range constraint that ranged job do not have, else their own spots would be overcome by ranged jobs (why bring a melee when a range dealing the same damage can occupy the melee's spot?).
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You mention the "root of the problem" being that melee are kept ahead in dps because they would otherwise be made obsolete my phys ranged. But this point is exactly why phys ranged having dps parity with melee would break the current game balance. I'm not sure why you would raise a counter argument against yourself as though it was for? maybe I'm not understanding the nuance of your statement.
You were specifically, I quote, not understanding the nuance of my statement, yet chose to push the issue and say "you say X, but this point is exactly why X". This is literally what your reply says. This is literally why we did agree since the beginning, and yes, I think your assumption that you "maybe were not understanding the nuance of my statement" was probably true and you should have kept it there.
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Originally Posted by
Reldhir
also, i dont agree with you about viper lol. no way is phys ranged harder than viper. tbf im not saying viper is super difficult either, and of all the melee it could probably fit the lolphys ranged slot as a melee the best. BUT if you wanna play it optimally, you still need to deal with melee specific things. things phys ranged doesnt.
again blah blah blah opportunity cost, melee role is more valuble dps wise than phys ranged, so new players go to phys ranged as theyre easier to compensate for~ not that you will read this anyway
And that's where opinions will differ. I do think that VPR is easier than any rphys (yes even DNC) rotationally. Even when taking melee uptime into account.
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Originally Posted by
Reldhir
again again again again blah blah not talking about high level phys ranged players being bad, not saying I dont want phys ranged players to have more important roles, not saying you're bad at the game, not saying johnny mc fly is bad at the game, just saying that there are a lot of low skilled players in the game and phys ranged is the easiest role to direct them to hands down. You can still ask for what you want to ask for, I said many times im not anti phys ranged improvement. I was only making a point to offer a different view point... like ive repeated several times...and youve ignored... several times.... im sick. why am I still typing xD
I don't know why you're still typing, you tell me.