dawntrail's a "finish msq then play other games" expansion again from the looks of it. I'll most likely go straight back to Elden Ring after I finish dawntrail's msq. Could care less about weekly tomes haha.
Printable View
dawntrail's a "finish msq then play other games" expansion again from the looks of it. I'll most likely go straight back to Elden Ring after I finish dawntrail's msq. Could care less about weekly tomes haha.
So we have to wait another 2.5 years to actually address 2 years of feedback? Well that is rather disheartening to hear. I will also note as a SMN main Solar Bahamut just isn't interesting and I would have preferred a non-bahamut related Demi like Odin or Alexander or swapping out gem phase with Shiva/Ramuh/Levithan. I am not a fan of the reused asset either of the Solar Bahamut attack having the crystals of light circle, it just makes me feel like SMN was a rushed job and second thought of the development team. Overall this has added to my list of not being excited for DT at all and reconsidering my subscription.
You guys are going to get that translator fired for slipping on that comment she made.
Does anyone like that new Bahamut summon ?
To me, it looked like Bahamut on a tight budget cosplaying a fusion of Irelia + Shyvana.
A lot of the changes, and additions that are coming to jobs seem fine, good even, but Dawntrail really should have been the expansion to take some risks with job design.
Well, if we take what was said at face value and assume 8.0 is absolutely going to reboot job identity, then we have to ask who is that change serving? Let's say the catalyst for this decision is, in fact, the voices of disappointed players that we see here on the forums as well as in a few other places on occasion. If that's the case, and the goal is to create a future where everyone is happy with the state of their jobs, then would it not make sense to be open and transparent with that community to ensure the changes you are making do actually appeal to the people you're trying to satisfy?
But there is also the possibility that they are in fact "lost" with how to proceed with job design anyway. In which case this identity reboot might more be inspired by their own uncertainty with how to maintain the current direction otherwise. Because if we look at the job actions we just saw, what new things have we actually seen? Upgraded animations and finishers all over the place. And that's kind of what Endwalker was as well. They can't do that forever, just add a couple animation upgrades and a new finisher or two. So maybe they're just feeling like the jobs need a reboot so that future changes after 8.0 can actually feel like the jobs are changing and evolving, or that there's actually room to add new things anyway. Because you can't physically fit so many finishers into a rotation. At a certain point, the balloon will pop and it will stop working correctly, which we've already seen a little bit of in Endwalker. Gunbreaker says hi.