There's nothing delusional about it. That's what folks mean when they say gear swaps because that's what you could do in XI.
Elexia, you don't speak for Yoshi, so don't try to.
Yoshi stated that he wanted to create a balance between Raid/Drop gear and Crafted gear.
The issue with jobs has nothing to do with the stats that accompany them, they have to do with creating a distinct identity and role with each Job.
Remember that each Class is going to wind up with multiple jobs, likely each filling a different role than the others in its Class.
That's regardless of how the player uses the stats at his disposal to fill said role should be capable of being met by a variety of gear builds. Yoshi never expressed anything against this at all, and you better cite your sources if you mean to prove otherwise.
Also, there's been a firm no, from the community, on the topic of gear swapping. Actually, it's been a dead topic for a while as it's almost been considered a given that that's simply not happening.
I hope they really revamp the battle system from all sides. I really feel that it still needs a lot of work. Not just the stats but the fundamental mechanics of it still are a bit stale.
wonder why people only care for stats in mmo's theses days.
i rather just do things and have FUN, not like your equip matters much anyways in this game other than HP, MP, def.
DPS tells you how strong the weapon is and at level 50 theres almost no difference and when your using it in a fight there is no difference, only in that on paper perfect world some of you have.
Better late than never =)
FFVII vs FFIX vs FFXIV
http://images.wikia.com/finalfantasy...%27s_stats.jpg
http://lparchive.org/Final-Fantasy-I...PSOGL2_046.jpg
http://static.finalfantasyxiv.com/to...ec/2103_24.jpg
Now could you tell me exactly how much damage I'm going to do to a mob when I hit the Attack button? (or auto-attack in the case of FFXIV)
This is what I mean that the FF series does hot give clear indication of what stats do. I rather like it this way. I know if I bump strength in every one of these situations, I will do more damage. The degree of damage though is not known until I get into a battle.
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Additionally I believe that XIV does have slightly "high" stats compared to other FF games. I've gotten over that fact though since they have kept things like the 9999 Damage caps, and hidden stat caps that prevent things from getting too wild.
I don't care as long as they make stats easier to reset at any given time.
Go have a level 1 class. Fight a mob. Then equip some +ACC rings and fight the mob again. You'll see how much stats make a difference.
I really have no problem with the current list of stats. Though i would like phys. Crit stats to be displayed.
I also don't mind some ambiguity around stats. Having full formulas generally means the elimination of any doubt for some minor percentage gain. Personally i'd rather have some wonder and ponder at the near top of stats then a couple % perfection. MY opinion as always
What i WOULD really like is to see all the stats we have be geared more towards the class/job we're in instead of having many times almost nothing to do with, or such a small bonus that it isn't at all worth the investment perfect formulas or not.
Example: Lancer/Dragoon
Stat Mind
New Class/job bonus. Increases TP gain OR increases timer before tp bleeds
This way there may be some actual benifit to putting points in Mind as a Lancer instead of mostly stacking 2 stats almost exclusively.
TL;DR Let the stats keep their general purpose use, but add some Class/job specific purpose for all stats to apply towards, thus making all attributes relevant to all classes.
Transparency? Yes.
Revamp? No. Value way too high? So what? It's still very low compared to most other MMORPG where you count stat in thousands.