I agree here we absolutely need a checklist on gc hand ins. I've been screaming it for months
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Think the grand company stuff is legacy code at this point which is probably why it flew under the radar. The only use I have for the grand company is the squadron missions for the free buff scrolls, since they help with the cross data center travel more than the FC buffs that only work on the specific server. Looking back, DC travel really destroyed the social ecosystem even more than the ravages of time usually does. If every DC were a nation, we basically had every nation except Aether have a massive emigration and active population decline, which crushed the ability to play on those servers effectively. This in turn also rendered content like the island sanctuary completely useless as people who were DC traveling couldn't even access the content. Going back and forth is taxing and involves multiple loading screens, so people usually just ignore the content they can't access.
MOAR VIERRA AND HROTHGAR HATS
DC travel basically turned the world visit system into a world squatting system. People are essentially living nearly full time on 1 DC while occupying housing resources on another. Honestly at this point I feel like visitor status on another world should have the same access limitations as a free account so people either return to their DC for most content or commit to moving to the other DC.
The squatting problem is largely caused by savage and ultimate, but it spread into other content like dailies, ex trials, and 24 man raids over time due to the extremely difficult content keeping the best players all on the same server all the time. Since these people also are the ones that have the most skill with their jobs, all the other normal content can get cleared more quickly as well, so it pushes more people to come to the DC just to do things like Dailies and such. While an argument could be posed that this situation could have happened with any kind of content, I personally believe that the extremely difficult content they put out is to blame and that this is simply showing how bad of a fit savage and ultimate really are. Instead of diversifying and having a good spread of different skill levels, with new players learning from veterans, it is now turning the game into new players having to learn from new players, with all the veterans chomping at each other and figuring out who is the better veteran, which will degrade the gameplay experience in a way that is outside of the developers hands. The only thing that savage and ultimate are good for are youtubers that need to make content and those that can literally play this game like it is a full time job.
Please, for the god's sake, make a new UI for crafting levequest turn-in similar to collectible turn-in already.
At present, to finish a leve-quest:
-Talk to Levequest giver NPC
-Manually select a levequest
-Click to accept it
-Talk to Levequest turn-in NPC
-Click the levequest
-Choose the turn-in item
-Press confirm
-Confirm your consent to turn-in HQ item
-Get your rewards.
-Do this 100 times for every two week and a half.
It is a good income of money that encourages playrers to level up crafters but the turn-in is so mind-numbing. I even bind Numpad 0 (which is the confirm key) to my mouse and try to turn-in everyday, but it is still that much tedious.
Or, at least give a choice of 10-allowance levequests like HW one, but require x10 turn-in for x10 rewards (instead of x3 turn-in but less rewards like HW large levequests). A band-aid is better than having no QoL.
I'd like to have 2 more markers (5 & E)
Be able to add/substract values to /random and dice.
Extract all Materia.