People used to ask a theological question "In the Bible, everyone seems to love Jesus and think he's a great teacher, yet all of a sudden, they all are asking for his death even if it means freeing a murderer/-apist. How does this make sense?" And the counter-argument used to explain this was "Two different groups of people. The 'day crowd' followed him by day and liked his teachings, but the 'night crowd' was made up of the religious/etc leaders of the day that feared him and goaded their followers into demanding his death."
Basically, there are different groups of people. The problem is assuming there are not. "People asked for the 2 min meta/no Bozja or Eureka/homogenization/balance/etc and are now upset when they get it?" No, it's different groups of people. This is the first thing that must be understood.
The second thing is this: In a parliamentary system of government, where there are more than two parties, often NO PARTY is the majority. Take the UK. Labour and Tories are the two main parties, and always the dominant party when the left/right (respectively) come to power in their coalitions, but they HAVE to form coalition governments with like-politic/ideology parties. For example, Labour may coalition with the Greens and Democratic-Socialists. Why? Because it's EXTREMELY rare for either Labour OR Tories to get an outright majority (>50%) such that they don't have to join with others.
How's this relevant?
Quote:
Originally Posted by
Ardeth
I feel like Feanor with the Silmarils, lol. I've rewritten this a dozen times and can't recreate the sentiment that got me here.
But to me, what I look for in classes is simple systems that I can understand quickly. I find some classes have button bloat, but honestly, if a job works and there isn't a community uproar, why change it? I think by that metric, a job like Red Mage or Summoner is more up my alley. Something that, while easy and simple, allows me more freedom to do harder things.
So, for me, at least something being simple is a lot better than the alternative in almost every case. In life and in video games.
I'm with this.
More complex/harder Jobs exist. They are among the least played (BLM, MNK, DRK, etc). That doesn't mean we shouldn't have them (the people that DO play them obviously prefer them), but it's why we need other Jobs to NOT be that. For all the flack it gets, SMN is probably the only DPS Job in the game right now you can play more or less optimally without going to any third party website, Discord, reading guides, etc. You can just put it together from how the abilities work. Some of the tooltips are a bit convoluted, but it sets up the basic pattern early, and by level 90, it's easy to understand "use big summon, use its abilities, use little summons and their abilities, use Ruin 3 if you have time with nothing better up before the big summon is ready again, repeat", with the only nuance being that you ideally want to use Energy Drain every minute, but save the Festers for every 2nd minute when you use Searing Light.
But the point is, while never going outside of the game, players can more or less figure out how to play it more or less optimally just using the tooltips and playing it based on how things fit together. You do need to understand burst (but only in the "use Searing Light then all your big hits/long CD stuff and don't use Ruin 4 during your big Summons" way), and you do need to understand oGCD weaving (but this is true of every Job). But as far as rotation and opener, it's not convoluted and is straightforward enough MOST anyone can figure it out.
Contrasting that, you get stuff like MNK, BLM, high end SAM, etc that have a lot of very nuanced and sometimes counterintuitive things they need to do in order to be played optimally, and in some of those cases, not playing optimally leads to huge gaps between you and someone who is.
Again, some people love that - "all of the above" is my approach - so we should have some of those. But we should also have some of the others. And some of the in-betweens.
I like that WAR, WHM, and SMN are all straightforward Jobs, and there's one for each role. Arguably DNC as well (Melee doesn't really have one). It do think it a bit odd that SCH and SMN are such a disconnect (seems RDM should have been the non-complex one or SCH the non-complex healer), but whatever. Close enough for now, and SCH is still pretty approachable if you let it be.
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