The story in SWTOR was shit because it was done by Bioware, not because of quest chaining.
Quest chaining can actually be done to where you can have an ongoing story, similar to how missions in XI worked.
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That's not quest chaining though. FFXI had none of that.
This is quest chaining. http://www.youtube.com/watch?v=Sye_hFl5IkI
Yeah, XI's Mission (and XIV's main Scenario/GC Umbral Era stuff) is just mission progression for the main storyline, which is done with a lot more care than you see in other MMOs in regards to quest chaining. Quest Chaining is just a series of generic quests that pushes you from one location to the next, rarely presented in a quality manner.
That's my only real gripe with it, it's never presented well and it's hard to believe SE will present it well too, since their whole focal point is making this a 'standard mmo'.
They've been giving options for a while now. I don't see how this'll be a problem if it's completely optional, which Yoshida has stated that it was.
We're still getting exp camps
and we're still getting leves.
There has never been an MMO with a good Quest based leveling system. Its pretty obvious why. People do not want to read while they level.
Quest XP should only serve to supplement leveling. Quests should Focus on storyline and unlocking features. The second you start making leveling dependant on quests, you start flooding the game with:
"Blah blah blah blah blah Dodos. Please go thin out their numbers." Kill Dodos 0/10
Then you get a friggin hundred of those, you stop reading them, you stop reading everything else, and you grind away on crappy please kill 10 quests instead of Killing things with a group of friends.
I would assumed that those in favor of a longer leveling experience would be in favor of SE putting their twist on quest-based leveling.
It'd be easier to get people on board for leveling slower if the "journey" of leveling was, you know, an actual journey and not a slaughterfest of the same mobs over and over till you're high enough to move on to the next mob.
Especially if those quests were reminiscent of old-school FF stories. People don't dump 90+ hours into the old games because they were just killing the same mobs over and over. There may have been some of that to raise Gil. But most of the time it was off adventuring and getting lost in the world on the way to the next quest point.
I'm all for leveling through content. Camp grinding is dull.
MMOs are just progressive in that way though.
You first mission in Eorzea is blah blah blah kill three marmots.
Your last mission is blah blah blah collect nine Hamlet seals, 25k GC seals, 999 beastman coins, doublemeld a weapon, spiritbond at a slower rate and kill a hard boss.
MMOs are one long fetch quest, any way you slice it. It's just that each quest ask for a little more of our time than the last but promises more in return.