Originally Posted by
Shurrikhan
No. Again. Damage Nullified.
Not "shield health provided", but "Damage Nullified".
I just put the barrier up. How much damage has it nullified thus far? None.
It can nullify up to that amount of damage absorption. That does not mean it will do so.
If I put a Regen up, have I instantly healed for 1500 potency's worth of healing? No.
If a Regen ticks on a full-HP ally, has it restored any additional healing? No. It contributes nothing to the healer's HPS, because that only counts effective healing, a.k.a. "health restored".
So why would you assume otherwise for something that's already as unambiguously labelled as "damage nullified"?
The only question (irrelevant though it be) thereafter would be whether that was from a maximum-and-current HP increase, a finite barrier, or percentile mitigation/suppression, or some combination of the three.
Again, the way fflogs is currently set up penalizes personal throughput (especially on those with lower than average indirect [e.g., raidbuff-based] contribution) for maximizing party throughput, provides a skewed view of job balance, encourages chadding one's cohealer, and generally provides a far poorer than necessary estimate of actual performance. It absolutely can be improved.