no one asking for nothing to be over powered. we clearly asking for it to be adjusted to the content. you say things will get killed faster if you do 1 2 3 4 set over 11111111?
At least with levelling roulette, there is a setting in DF that lets you get put into something relative to your level. The other ones are fair game.
I just don't understand these cries of "lower min ilvl" or "make duties sync you down to min ilvl". That sounds horrendously boring.
What's the point of getting better gear if it won't matter? Hell, what's the point of even levelling up if you'll have your full kit doing Satasha as long as you're level 90 when queuing. Just give us all our skills right off the bat! No point in any sort of progression.
All old level cap BiS gear (which is where the all downsync problems lie) can be bought for cheap poetics. What a thrilling progression! Just as thrilling as upgrading from Gladiator to Paladin, even though your first ability that resembles anything paladin-like is at 56. And what's better, gear than don't matter, or killing Endsinger, the final boss of this whole 5 expansion arc, before you even get all the dialoque? Feels so good that my 630 gear is melting this boss which is meant for like 540 and ruins the new player's experience.
As for that leveling roulette option - that is only for full 4-man premade party. Which at the same time, kills the point of roulettes.
Obviously it does do something otherwise people wouldn't be crying for min ilvl sync.
I may not agree with everything the devs do. I may not like all the choices. But when you hate literally the core part of the game, maybe it's not for you. That's okay. Don't play something that makes you miserable and that you find so incredibly boring, while all these other games do what you want.
Adjusted how? Potency changes? People have said that it isn't a viable option, both in this topic and in previous ones. Someone mentioned a damage cap, doesn't help when you keep adding in more and more oGCDs that the lower levels do not have.
You could balance the dungeons for a level 90 skill set, however, the dungeon has to be balanced and be able to be cleared by a full party of on level players, so that is out of the question.
You keep implying it is an easy thing to do, however, you are not willing to even put together a simple concept of how it would all work, whilst keeping balance.
You say this as though SE actually takes low level balance into account anymore. They don't. Newer jobs simply by virtue of their potencies being made for the content they were released in already don't account for low level content but since they aren't excluded from being level synched down to that content, any and all low level balance is thrown straight out the window.
GNB at level 50 does more damage and has better survivability than PLD by a mile.
DNC completely invalidates every other DPS at level 50 just for having Standard Step.
WHM is just totally outclassed by all other healers at level 50 due to poor sustain and having the most costly spells out of all healers but fast forward to level 80 and Misery is now a DPS gain because it wasn't balanced properly and just given extra potency to match EW's Glare potency and not ShB's Glare.
You cannot use low level balance as a defense because it doesn't exist.
MCH is actually better than DNC at 50, though marginally so, simply because Heat Blast and Wildfire are absolutely insane skills at that level, though bellow 35, DNC is indeed a god, and if you get sync'd down to Sastasha, the ground will quake at your wake, and a DNC can easily do more damage than the rest of the party combined... though hopefully it won't matter much and hopefully nobody is logging Sastasha parses.