Originally Posted by
AnnRam
DF and any matchmaking ruined everything in MMORPGS.
The whole point of getting into an MMORPG was to explore and create communities, discover new ways to play , seek for help, be the best guild or make parties to go hunt a strong foe and not getting your hand hold without any risks to the point that you don't even need to interact with anyone in order to beat the game.
Most people here don't even know how it feels to wait or scout for a priest player to ask for some buffs in order to make the dungeon a bit easy.
Here 23 years later what we have now?
-Click on menu
-Click on Duty finder
-Click on the dungeon I want
-Wait between 5-15 minutes.
-Teleport in to the dungeon from any point.
- o/
-o7
-The only risk it's our healer/tank dc or felt to sleep.
-Mobs don't drop anything, not even money or experience
-Straight corridors, item level doesn't matter, party composition neither.
-Dungeon ends, nobody sees each other in their life's again.
-Repeat.
Then I suppose this is what "modern gamers" wants, instant gratification and rewards even for the minimum effort.