It is actually criminal how noone put a like on this post besides myself. This is one of the most important things, especially for Rival Wings and people somehow keep walking around the bush.
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They don't, because as soon as bard loses most of its buffs (cf ShB pve) all hell gets loose (with reason).
But otherwise yeah BRD buffs in pvp right now are way more prevalent than the shitty DNC partner, that's at best good for the fan dance IV damage reduction but is otherwise a single target only for the rest, and restrained by range as well (BRD is as well but doesn't have to worry about the partner going to narnia, rest of the party still receives buffs).
Also, I've seen an actual lack of good bards in pvp. BRD has a pretty good sustained damage and can actually secure kills for itself with a little burst that will deal quite a bit of damage while the target is silenced. You can feel the difference when you get targeted by a good bard player, it often gets you off guard because you're just not used to it. Good luck surviving a bard bursting you down when you're half HP and they silence you there. The time to purify if you have it, and it's often too late not to just die. The great thing about nocturne isn't that it's CC, is that it's an OGCD CC which means it's decoupled from your burst actions.
BRD is one of those pvp jobs that has a very diffuse effect on games and that is extremely hard to measure (vs "omg the DRG just killed 3 people with LB" kind of deal). 10% damage buff for instance, is always hard to feel ingame, but sometimes it's also probably the difference between a death or not (10% of a 50k burst? That's 55k now. 10% of a damage tally? That's 10% more pressure on enemy resources... does it makes up for taking a bard instead of say, another melee dps? I don't know).
Now I'll be the first one to admit that BRD's LB is atrocious, especially on its terrible charge time (but not only), but for the rest the job is pretty solid. Paean is actually insane as well.
It's always been an issue in every game that people discount supportive jobs/classes/races because somehow in all these years we still don't see metrics for the support.
I like the LB as a opener into a push because if everyone else is firing off their LB you probably win and get a slight leg up on the next engagement. At the same time I have made my feelings about persistent limit breaks known across multiple posts. They suck. Imagine being a WHM for instance and just blasting whenever feels right compared to being a GNB and having to bait out CC casts and the like. It needs attention.
To be honest it should fall under common sense to use channeled LBs and actions only when you have purify ready.
Yeah I'm not talking about **** polymorph.
Dunno how it is with others, but GNB LB disables all other buttons except the finisher, so quite often you'll find yourself rushing in, LBing, then instantly rooted so you're stuck there spinning like a beyblade while the enemy casually walks out of reach.
Best to wait to be CC'd even before the LB so yiu get the immunity buff, or pop the finisher instantly. (But even with the immunity you can get insta imped lul)
At least for GNB, I think they should be CC immune like they were under the effect of guard when doing their LB. If we compare it to other tank LBs, all of them also have a defensive aspect of either getting some death immunity(PLD and DRK) or CC prevention(WAR). GNB does get 25% DR but I don't think that is nearly as good, and still being able to be stunned out of it doesn't feel great. I know DNC also has that same ability, but since it's a 30 second CD and not an LB I don't think it needs that effect. However, I don't have any real knowledge of that job so I don't want to comment on too much on them specifically.
Yes, that one is problematic. I wish they didn't grey out purify for such cases. Nobody needs it on DNC since you're not controlling your character anymore, but on GNB it's an eyesore.
To play devil's advocate, GNB also has an insanely fast charging LB (the fastest with BLM), so it doesn't quite compare with other tanks.
Though i'd rather have them resist CC or whatever fits the bill in exchange for an increased LB charge time if it's really warranted.
All that they need to change = fire that imbeciles who suggest changes in pwp on all duration from endwalker and return pre-endwalker pvp. Where u hands could influence on smthing and pvp dont focus on crowd on crowd, where ur rotation was able to decide who will win in 1v1 clashes. But i think that dev team really suck at pvp so they decide - even such curvehanded people as we must be even with people who loved pvp and trained skill using, tactics and synergies. And of course they current mood = less buttons for imbeciles.