Originally Posted by
Valence
I just do feel that they keep removing more and more proc and priority based mechanics in jobs, and procs should be one of the ways to go to generate those decisions on the spot. This is literally what makes me play DPS jobs. I don't like melees due to the aforementioned design (I hate positionals with a burning passion, and that's just subjective taste). At least melees still have branching combos, even though they've been simplifying those too (Ninja lost the dot branch, etc), but recently they've been actually adding combos without any branching steps, which I find absolutely baffling (MCH and RPR). What is even the point of those when they could just be reduced to a single pvp button that does the same thing? It's just 3 buttons that are bloating your hotbar for very little gain in complexity. One simple thing they could do to make DRG more engaging is adding a small rng element between Fang and Wheeling.