some of the vertices are attached to the wrong finger, hence the deformation...
I could easily fix the problem.
https://c.tenor.com/iG5NXohSo50AAAAC/glasses-anime.gif
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some of the vertices are attached to the wrong finger, hence the deformation...
I could easily fix the problem.
https://c.tenor.com/iG5NXohSo50AAAAC/glasses-anime.gif
Even if it's only an hour's work, is it really worth that much? I tend to think of it like this, the base game comes with outfits. Many outfits in fact. How much of the original price of the game covered those? If the game sells for $100, let's say 25% went to graphics, 25% went to story, 25% went to marketing, and 25% went to 3D assets (I'm making this up, it's just for example). Outfits and such would fall under assets, so the 100 (?) outfit items that come with the base game would at most amount to $25 in value (25% of 100). If that is the case, how can single outfits sold by themselves cost anywhere near that?
The logic I used to break down the costs above would imply outfits should cost $0.5 ($25 for assets divided by 100 assets = $0.25 per asset and then I multiplied by 2 to be generous) at the absolute most. $20 might not be a lot in the grand scheme of things, but it looks absolutely overpriced when you take a close look. Unfortunately this is how typical game pricing and microtransactions work. They use prices that may not amount to large amounts of money in a single transaction while hoping you don't realize that there is an unbelievably enormous mark up behind the price that adds up very quickly overtime.
TLDR, it's odd when a single asset costs 1/3 to 1/2 the price of a full game, even if that cost is only an hour's wages.
General sales on anything that isn't a story/level skip, fantasia or previous event items only happens once a year during The Rising. Even given that, the discount on their once a year sale is only 33% which leaves things still far too expensive.
Suggesting that people "not buy stuff" is unhelpful at best.
I'm honestly wondering how long until the playerbase will realize that maybe there is something wrong with the shop, in a p2p game.
Or maybe it will never happen and it'll only get worse. Yeah I'm almost sure that's how is gonna go.
Very much agree!
The MMO I played previous to FFXIV was very commited to a loot crate model. It was one (of many) reasons I quit that game. They put everything players really wanted in those damn boxes and you'd hear of players spending literally hundreds (and in some cases thousands) trying to win that grand prize and subsequently expressing buyer's remorse when the boxes dropped a stack of 'junk' they didn't really want or need.
And to make things worse the studio in question flat refused to divulge the odds (and still do), although players opening boxes on the game's test server did work out that the odds of winning the grand prize were something like 0.05%
Anyway, having experienced that sort of sleazy predatory cash-grab mentality I'd say that buying guaranteed items for (what I consider to be) a reasonable price isn't actually so bad!
Why would anyone buy that ugly Outfit anyway?
Let alone for this price tag.