No machinist is competing with BRD and DNC because of the 5% buff you wouldn’t give up a melee for a MCH or vice versa
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Because if one job does 1K dps spamming one button, 30 times a minute and another job does 1K dps pressing 15 buttons 4 times a minute the 2nd job has carpal tunnel for the exact same output.
More effort is supposed to reward with more dps. That's pretty much the standard. High APM jobs are supposed to do high damage. It's like the old DRK's. Every other action was [DARK ARTS!] and it just got old REALLY fast.
That's not how the game has been balanced since ever. And even if you did feel the need to apply damage boost to the "complex" DPS healer, it wouldn't need to be more than the usual couple percent compared to the simplest healer, which is not an issue at all. People really don't care as long as the bar on fflogs looks slightly longer.
And DRK's complained about being the busiest tank while also having the worst mitigation suite for a long time.
And MCH (and to a small extent DNC/BRD) complained about being some of the busiest DPS while their dps is at the bottom.
"It's always been that way" is generally a terrible excuse from any design perspective. It does nothing but hinder future growth potential. Progress almost always demands changing the current models.
Why wouldn't you if they do the same dps? There's no downside, they both do the same. If the melee is more fun for you, you'd play the melee. Quite a few players simply don't like ranged.
FF14 players really aren't that obsessed with meta. As long as they can clear content and have their 5% bonus, most of the time they'll bring whatever jobs they can get. Ranged tax is completely unnecessary.