I said before. I rather have a archer/Ranger but I like EW bard over ShB. It's easier though I will say Bard doesn't know what it wants to be.
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I said before. I rather have a archer/Ranger but I like EW bard over ShB. It's easier though I will say Bard doesn't know what it wants to be.
I knew I wasn't alone in my opinion but it's nice to see others who agree. Again, media tour brd would've been the perfect update to the job, but they gave us this instead. Random reworks out of nowhere like this are the whole reason the design team has oh so much work to do, which is probably the reason they're content to let healers flounder. I just can't bring myself to understand their mentality going into expansions anymore.
Agreed! This game has the worst version of a Bard I've ever seen which is why it's so unpopular, but I don't think a rework will ever happen because it's just too much work. Dancer can be weak af and more people will still play it because the fantasy is cool, it feels rewarding, and it's unique. Bard is just ugh... Great for Limsa entertainment I guess?
Asking BRD to be a utility player in a game that limits utility to very small/niche circumstances is just asking for something that cannot happen. They moved BRD away from that since the last bit of utility died when they modified AST before ShB. Prior to that BRD lost the ability to regen MP, TP or increase magic damage.
You only had to windbite 5 or 6 mobs to cap out your procs. I never found this to be a problem.
Apex arrow was, and still is, the greatest example of the devs not understanding the job or why people liked it. Soul gauge is entirely useless being spent on ONE button, like sch's gauge. We should be spending it on support abilities, not a disappointing "finisher." Blast arrow made it even worse, requiring you to use it at a certain level of gauge, removing any niche optimizations for it based on the linear scaling.Quote:
When I use a song, I want for there to be a damage buff which is as strong as Dancer's or effects on par with Scholar's Expedience movement speed boost mid-battle. I want to be rewarded for maintaining debuffs like Foe's Requiem - not some cheap knockoff poisoned arrows or random wind attacks. The "arcane ranger" spin some of those attacks have are also atrocious, I'd rather arrow skills be arrow skills and music skills be music skills than trying to mishmash the two together in ways like Apex Arrow.
Welcome to the crux of the problem. This is also why healers no longer have their fun utility of eld. The game didn't used to be this dumbed down, designed in a way to make other buffs or debuffs useless, but they just haaaaad to sTReAmLiNe everything.
Wat, RPR was very well-received.
MNK got one of the biggest reworks and while I personally would like another ogcd or something to juggle in the downtime the Optimal Drift rotation is anything but stale and is incredibly flexible.
Even tho I dropped it at the start of EW after having played since ARR that was mostly due to my disappointment that we didn't get updated animations ( still one of my biggest issue ) and I do think that it revolving so much around the same combos since ARR is getting a bit old.
I picked it up again tho and I underestimated how well-designed it is.
BLM also got new great tools that added a lot of depth to the Job at high-end play.
But it's still incredibly well-designed, same with SAM even if removing Kaiten was dumb which I am hoping will be reverted next major patch.
I remember the MCH rework last time being well-received too.
Reworks aren't going to appeal to everyone but I've heard a lot of positive things about BRD too, it's not some kind of a universal thing that ppl dislike it.
I wouldn't call SGE stale either compared to other Healers which is ultimately what we have to compare it to.
It's one of the more active ones.
Same with GNB, it's the most fun Tank imo and feels very different than the rest the only real issue I have with it is that moving bosses can be a pain because of the ogcd's but I'll take that negative with the more fun rotation.
AST is wildly different than the other Healers too and so is RDM with the other Casters.
I'd say that the new Jobs that have been added in the expansions are some of the most unique ones and some of the most fun to play.
RPR isn't necessarily my thing but to call it stale I think is kinda rewriting history and not looking at how it has actually in reality been received.
There is a reason why it's still by far the most played DPS.
I actually think crossbow would be cool, you're right in the sense that bows are the most stereotypical '' Ranger '' weapon in fantasy but I don't rly think people are that closed off to something different.
I mean we got some wacky stuff in FFXIV like a Healer with cards and a Caster with a sword which isn't what people generally attribute to Casters.
I think this is my least favorite version of Bard. Shadowbringers was probably my favorite version, and I of course miss doing MP regen and even AOE fire on the ground.
I really dislike the abilities they gave us for Endwalker. I didn't need even more AOE, nor the predictability they brought to the class.
Part of me kinda miss stuff like MP and TP regen, but I also at the same time don't miss TP at all.
I think in general tho there is a trend and not just in FFXIV either of dmg>everything.
Part of it is sorta self-inflicted by the playerbase too, even when there is only a minor different of like 0.5-1% people still go crazy about imbalance issues.
Support Classes/ Jobs are often frowned upon too because people just want more damage.
I think to some extent SMN in more high-end play is an example of this, altho yes I agree that it's too simple and I wish there was more to it.
There is also value to the simplicty because it makes it great for progression to learn new mechanics, the easier something is generally the better it is in prog.
Like I said tho I think it goes too far and is too simple, but I also think that sometimes people just have this view that everything needs to be both super involved and also just deal damage or have more direct utility like ress.
I really miss enmity being a bigger deal too and NIN having tools to help with that and Tanks having an enmity combo.
Imo I do wish that the sole focus wasn't just on damage but that we still had an emphasis on utility too beyond just the same dmg down debuffs and ress.
I think BRD having MP regen songs was more interesting and cooler than just dmg songs.
Bard isn't delivering on the "Selfish DPS front" because it's not a selfish DPS.
Moreover, each subrole really only has room for one selfish DPS. Suppose we had a second "selfish DPS" in melee besides SAM. How does that work? If it does ANY less damage than SAM, you'd always bring a SAM instead. If it does more than SAM, then you'd bring it instead of SAM. You could have it be a difficult Job so that people have to be good with it to out damage SAM, thus creating a niche of "higher potential damage but less if unskilled", but then you run into the SMN/BLM problem from ShB where SMN always won (part of that was due to a combat raise, sure, but even with SMN being more complicated, because it could do COMPARABLE DPS, it was generally brought instead of BLM). If you make it too hard, no one plays it. If you make it not too hard enough, it might still be close enough to SAM to take it's spot.
The point is, selfish DPS only works if it actually brings the damage, and even then, it doesn't always work. ShB SMN's damage was "close enough" to BLM that having any utility at all made it preferable.
So having two selfish DPS in the same subrole (Ranged physical) competing for what is already only one spot in the party (comps run dual Melee or dual Caster; does anyone run dual Ranged?) is a poor idea. Worse still, because the Ranged tax where the role ALREADY does less damage than Melee or Casters, a "selfish DPS" doesn't even make sense, as even the selfish DPS among the Ranged does less damage than the lowest damaging Melees and Casters do.
Sure, you could buff MCH to do as much damage as a RDM or DRG, making a selfish DPS Ranged actually have a reason to be brought to fights...but how do you then make a SECOND selfish DPS Ranged, make it competitive without just stomping MCH back out of PF, and still be viable?
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So no, we don't need two selfish DPS Ranged. In fact, I'd argue MCH needs to stop being one and start offering some utility, buffs, a combat Raise...SOMETHING. I don't even care what at this point. Tactician is also offered by BRD and DNC (though with different names for......REASONS...) as is Peleton (which has no combat use anyway), so there's never a case where it makes sense to bring a MCH if you could fill that slot with a BRD or DNC as it is. MCH would probably have to do quite a bit more damage before that trade-off was even really worthwhile.
BRD is cool for what it is, and does feel like as much of a Support role as we're likely to get with FFXIV's rigid Job design. I get it does have some conflicts, but it's not as bad as you're making it out to be, either.
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What I'm seeing here is you like DNC.
And that's GREAT!
Why do we need two Ranged classes that are the same? The whole value in having 19 Jobs and at least 3 per subrole is that they can all appeal to different player types. I, for one, HATE DNC. It's one of only two Jobs I've unlocked and not played since, and the other is RPR just because I've been busy. I greatly dislike DNC's aesthetic, playstyle, and rotation system. I like BRD's far far FAR better. I love BRD's class fantasy as a Skald archetype wielding a bow both for aesthetics and practicality - it's far easier to sing spirited songs to give your allies a morale boost when you're doing so from a slight range with a less intensive weapon. And the logic makes sense as well, that the first Bardsongs were developed by retired or seasoned Archers who had survived battles and put the spirit of wanting to aid their allies into their music, as well as the FFXIV lore AND irl history belief that the first instruments may have come from hunting bows.
Everything about BRD just makes sense, and the Job is MOSTLY streamlined and fun to play and logical in execution. The only part that's honestly a bit wonky is that the songs don't perfectly line up with the 2 min window, requiring some wonky timing if one is to max optimize it.
The Job is far and away superior to DNC.
Again, it's GREAT you like DNC.
...so play DNC instead of trying to turn BRD into DNC 2.0. Imagine if all PLD players demanded WAR be turned into PLD with "rage magic" instead of holy magic. Not only would most PLD's still not play it anyway, most WARs would abandon the resulting catastrophe of a Job in disgust and revolt.
If you're going to argue that another Job play like DNC, at least pick a Job from a different subrole like melee or something. We don't need multiple Jobs in the same subrole that play identically. We already (more or less) have that with healers, and look how that's turned out...
Oh, and for the record, when I picked up ARC and turned it into BRD, it was exactly what I wanted. When I play BRDs in D&D, I generally make them archer/bow focused and keep at range of the enemy as well so I can keep up attacks on enemies in between my spell flinging. It's honestly the most logical thing for BRDs in a military/fantasy setting.
I mean, let's be fair, at any given time, only around 19 WoW Specs are super viable. :)
WoW started with, what, 10 classes, 9 per faction (Shaman and Paladin "balanced" against each other...sorta), and only about 10-11 viable specs? Back in the era where all healing capable classes ONLY raided in their heal spec (Druids, Paladins, Priests - Holy only, and Shamen), most classes had "one spec for leveling, one spec for raiding, and one spec that was either for PvP or entirely worthless and only dipped into by the other specs", with the only exception being that Warrior was good at everything (tanking, dpsing, and PvPing), but even then only on two of its specs with the third one only there for augment talents for the other two.
Even two expansions in, Wrath, many specs were not viable or were largely unwanted by the raiding community. Enhance Shaman, for example, was widely panned as bad, and you'd take EITHER a Resto or Elemental (preferably Resto, I believe it was) for Bloodlust/Heroism and nothing more. It was kinda like Trick Attack NIN in FFXIV pre-EW where every party had to have ONE, but any more than that was a net loss for the raid group.
It took them honestly until Mists to make every spec really REALLY viable, and even then, there's some wonk and it took basically stripping the talent system out of the game. And EVEN then, many specs are undesired or have community/meta stigma against them. Not to mention 19 is more than half of 36 (18 is exactly half), meaning FFXIV isn't exactly hyper-far behind WoW even now for a far smaller game in terms of team and (until recently, anyway) playerbase, scope, and scale.
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As for the overall topic: I feel like they're moving away from DoTs (I vaguely remember something said about it being intensive on the server side of things so they wanted to minimize them to no more than 1 or 2 per Job, but I can't recall the exact statement) in a general sense, so asking for more DoTs probably won't happen. Likewise, traps would MOSTLY require new game code unless they worked like Earthly Star type of things. And the team also is moving away from pets, not toward pets, as we can see from SGE's pets going from able to agro/tank Titan, Ifrit for single target DPS, and Garuda for AOE DPS, to what we have now. So I can't imagine they'd do any of those.
If we got a Ranger in FFXIV now, it would basically be BRD without the Bard songs and replacing them with 4-6 more "straighterest shot" type abilities. I'm not sure that's something anyone would want. They could conversely pull a RDM and make a melee/ranged hybrid, but if the weapon is a bow, that's pretty unlikely, and Rangers in Final Fantasy tend to be more archers with some nature magics, not sword and bow and trap and pet Rangers of D&D or the like.
Kind of agreed with this one, to be honest.
[hb]I'm not exactly sure WHY the Devs are so averse to it, as it's one of SCH/SMN's greatest strengths - being able to have two roles you can slot into without having to level additional Jobs is nice for people that don't like leveling tons of alt Jobs. I've thought for years CNJ should branch into WHM and GEO (as a DPS caster using the more nature element magics) as that would just...make sense to me, not to mention be pretty useful to players. I guess part of the reason is they want new Jobs (not you, BLU) to not start at level 1 and that some might not really branch very WELL, but some of them, like CNH into GEO, would honestly work just fine, especially since they could just carry the 1 handed wand + caster shield thing forward for them to use instead of WHM canes and call it a day on the weapon. The spells already would be fine just making Aero and Earth spells into CNJ.
Spoooooky "oooooh", it would have Medica!
...so what? RDM has Vercure and isn't replacing healers. A GEO with a far less efficient Cure 2 and Medica would hardly be game breaking at any rate. /shrug
I think the problem with every job from ARR is that they were built on top of base classes. Everything I think I don't like about every job from ARR can probably be summarized as such.
Bard deals way to much with archery instead of Bard being able to just use a bow, the bow is the main aspect of the job, and that kind of sucks. At first, it was fine back in ARR because jobs back then felt like an upgrade from the base class, but with all the changes and pruning of skills, the base class feels like it's what the job used to be, and the jobs feel like they are just the dressing or sprinkling of flavor just to hold on to the name. Am I making sense?