I understand big game fishing benefits by having specific bait and lures in inventory. I also know you don't need all 93 baits/lures in your inventory to catch a single fish. At most a couple of bait changes will be needed.
Bait and lures are not hard to obtain. Buy what you need when you're actually going to go after that big fish. Sell off what's leftover once you've caught it. No inventory problem that way.
Same thing with crafting materials. Most materials have a limited range of recipe levels they're used for. Once you've gotten past that range, there's no point in keeping those materials. The recent UI updates allowing us to search for recipes that use a specific material makes it very easy to figure out what you'll still need and what's safe to get rid of. If you need them again, they're easy to get.
So many players would benefit from looking at their inventory and asking themselves "when is the last time I actually used that item?"
If it hasn't been used very recently, why is it still there? It makes sense to keep if it's a genuinely hard to obtain item but few items fall into that category. Most items are very easy to obtain on demand.
