Lies-- show us your gameplay videos to prove and justify your statement.
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I think "Press one keybind multiple times" in rotations are boring and uninspired. I am looking at you Paladin, with Atonement, Holy(as well as Holy Circle) and Confiteor.
EW has a bad theme song and I disliked all of its trial music.
Hot take:
A TEST OF YOUR REFLEXES!
xD
healing is fun
Don't think it matters in the end. Being that FFXIV's a video game, nothing said here about it could really be a hot take. It's just unfortunate that in this gaming age, something disliked is considered a hot take when a long time ago, people would just shrug it off. Idk why that changed.
1.0 combat was more interesting and had more potential than the current combat once the stamina system was removed. Removing the monster part/debilitation system was a huge mistake.
Cutting off the action and trait system from that time was a mistake. When you discourage players from leveling multiple jobs through your extremely restrictive weekly caps, leveling methods, and homogenization of job play, you defeat the main purpose of having 15+ jobs you can have in 1 character. Every Bravely and FF game that had a job system after FF3 had cross-job advantages for a reason. Furthremore even with homogenization job balance still is flawed. It will always be flawed. Balance and META is a poor excuse for this. Every game with options has a META. Doesn't render the non meta choices useless.
The writing in the MSQ for ShB and EW is only good if you think Naruto is the pinnacle of writing.
1.23 had the best potential of XIV and every good it had was scrapped for no good reason.
Making every optional dungeon tied to DF is a massive mistake.
Soken's work is overrated. Yeah I get it he had cancer, doesn't mean I can't criticize his work. He relies way too much on leitmotifs. And while on topic of music, and not his fault, this game is creative bankrupt when it comes to night time music. Every night time music in the overworld is just a slow piano version of the normal theme...
Dungeon design is horrendously tedious. If they're stubbornly sticking with it they have the obligation to make more interesting overworld PvE content.
Au'ra are the most redundant race in the game.
Probably because at that point he didn't even try to be subtle about the leitmotif abuse to the point most of the tracks stop standing out from each other enough.