I got the opposite from that explanation, could you find me the link so I could read it myself again (been years) and if I'm wrong so be it. Wasn't the flower just a game mechanic thing?
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I get where you're coming from, the amount the calamity and events of 1.0 are referenced in ARR but you can never experience them has been something I've felt like I've missed out on once or twice but it's really not something that's worth their time to do and should be obvious that they don't want to/can't be bothered to do. Just look at what they did to 'fix' ARR. They removed about 30 quests from the post patches story, I'm not sure how many from the levelling process, made the Crystal Tower raids mandatory and called it a day. There are exclusive cutscenes in the game for players that played 1.0 and I already feel like those are a waste of dev time. You'd be surprised how few people would bother to go and pay them any heed.
Perhaps they could make a condensed version where they mash together some 1.0 cutscenes and put it on YouTube but realistically that would be the most you'd get.
https://forum.square-enix.com/ffxiv/...l=1#post986876
anonymoose should have the full info and quote from ferne I'll look more for his exact post though it's someone un the 1.0 archive. I'll try to find it in between the new raid thingy and before I go to bed but it's going to be a long look lol
Initially I had been getting a sense that people were just reading the title and not listening to what I’m really saying, but I think more people get it now since even those who have their reservations about it also seem to be at least warm to the idea. Eh sometimes it can be frustrating to start a discussion because some people will quickly work to troll, undermine, or derail a thread. I’m glad this discussion is recovering from that.
Thanks for that, god it has been a long time lol
Reading it again and I'm still not seeing confirmation that it is in fact time travel as in the actual act of physically teleporting backwards in time. I see the contention over the flintlock and the question of bringing items INTO echo memories and that's definitely a sticking point and seems to have not yet been answered.
Those two entries put under conflicting information ("...experience the past, interact with it, but ultimately not change the outcome of anything important..." versus "You will be there in their memories, seeing things as they saw them. You may even interact with that which lies therein. However, the past is like a stone tablet. You cannot uncarve what is already written.") are saying the same thing unless you hang on Koji not using the word memory in his explanation.
But putting that aside, and getting back to the original comment that spurred this discussion, they wouldn't have to portray the Echo as they did in 1.0 (where it was presented in a jumbled interpretive narrative mess at the time) and just have it work cleanly like it does now. After all, how many of those sidequests are important to the throughline of Dalamud and the Calamity which is what I would expect a remaking of that time period to be.
Loving this discussion by the way, it's a nice change from the usual fare here