Originally Posted by
ChazNatlo
Understood. I figured someone ostensibly on the same side as them saying it might serve the purpose better.
Like, I'm excited to test out these new phases. A gap closer on a mage, hilarious (though I remember back in 2.X discussions on whether it was Meta for summoner to stay in melee to squeeze out that extra bit of DPS from the book slaps) knowing when the enemy was going to stay still and when you need to not stay still. Cool. I'm a bit of a reactional player, so having things set up so I need to know when to do what, I prefer that over a defined rotation. It's not much variation (the flow still goes Bahamut, ARR Trio, Phoenix, ARR Trio, repeat) but it is something and I can work with that.
These are the reasons I like the new summoner. The big boy summons are just gravy. People focussing on how the graphical changes make the class better just hurt my position.