Originally Posted by
Gobio
If difficult increase means damage / hp, more mechanics based on established raid language (like face away, stack, dont stand infront of boss, hide behind stuff when boss cast long spell etc...), then it is fine.
But if it is a specific mechanics, then there are simply too many dungeons out there to remember. Pretty much reduce to either you remember this dungeon mechanics,or your team die once so you can all remember it... Kind of annoying. "ahh I remember now for this random stormblood dungeon (out of hundreds? that we can zone into), third boss, we need kill mob z, y, z in that order when he cast Y, do this so we don't wipe". Is this fun? (you can say yes, just that it could be annoying...)