Originally Posted by
Grimoire-M
How about making it encourage the use of DPS spells instead?
I posted this elsewhere, but I'll put it up here:
Cure: Restores Target’s HP. Cure Potency: 450. 1.5s Cast Time. 400 MP.
Additional Effect: Cleric Stance: Increases the potency of the next Stone, Glare, or Holy you cast by 50% while reducing its cast time by 2.5s. Duration: 15s.
The intent here was to get you to use Cure for movement and a touch of healing while offsetting the DPS tax of said movement. I'd give this in ARR where it's most needed as well as has its most interesting ramifications. Effectively it's a pre-cursor to Lilies. It's part of a larger rework I've posted elsewhere, and in that it does get phased out, but the gist is there. Compare its use cases to the rest of WHM's kit as it is currently before looking for my rework and you'll see what I mean. It's probably too busted at a guaranteed rate, but it doesn't discourage pure DPS, just excessive healing without forethought.