Its almost like it's a unique thing. I find it funny that people claim jobs are too homogenized, yet want the same thing for gear.
(note, I am not for jobs being homogenized, and other than healers they really aren't imo)
Except the hempen gear aren’t unique enough to apply only to a singular race. What is Miqo’te about their hempen set? It’s a halter top and a pair of panties. Nothing very cat person-y about it. It doesn’t even match or tie in with the racial gear they added in 2.0. None of the sets do. They’re holdovers from 1.0, but even then they didn’t racially define the races they were locked to. There’s nothing about any of the sets that hardlock them into one race’s aesthetic. And Viera and Hrothgar don’t even have unique hempen gear, so this argument really falls flat now.
As for the equating to job homogenization—the complaint there is that jobs have lost their identities and unique gameplay by being too streamlined (i.e., DRK becoming a WAR clone but with a bit of darkness; BRD basically becoming a Ranger because We CaN’t HaVe TwO sUpPoRt JoBs In ThIs GaMe; and I don’t need to say much more than HEALERS). The hempen gear never had an equivalent identity because they are not racially defining.
It's unique for arbitrary reasons. There is nothing about that design that wouldn't suit Miqo'te or Elezen except the devs carrying over a restriction from 1.0. The Hempen set highlights just how arbitrary and pointless these restrictions are. They meant so little the devs simply ported one over to Viera to avoid making a unique glamour.
Job homogenization is a false equivalent. You're comparing gameplay to aesthetic—the latter of which has significantly more options, regardless.
Abolishment of slavery. Ability to own property. Women's suffrage. Classless society. Freedom of religion. Education and availability of information. Public healthcare. Gay marriage. Those are some pretty important equality issues of various kinds which have been largely solved in at least some parts of the world. I know some countries are not doing quite as well as others, but even so I think we've come quite far since the middle ages. Of course there's still more to be solved; some of today's hot topics are minority genders and income differences. I'm not sure if it's ever possible to solve everything, because as old issues are addressed, people are free to think of new injustices which were too insignificant to worry about before.
I agree with this, the Hempen sets really don't look like anything specially tailored to a specific race like the intial armor sets, to such an extent that Viera didn't get it and used the Midlander version instead.
But everyone would benefit for being able to share the hempen sets in specific because while the whole set is kind of meh, the individual pieces can really complement other ideas of glamours.
It's kind of the same thing that I feel with the YoRHa items. Those look like just different pieces of the same fashion runway, they don't look like any job or even role in specific. If you'd ask someone not familar with the raid, I highly doubt that they would even be able to point what is tanking from what is healing gear. Henceforth that's why I think they should release replicas from all YoRHa items after the series are done with.
Hmm? You haven't pointed out the "flaws" in anything lmao!
I said it's narrow minded because you boiled all the things I or anyone could possibly like about GW2 culture armor down to "Charrs have armor that accounts for tail" and seem to think random NPCs wearing armor players can't wear is some proof that they should allow the armor to not be unique to those races. There's no flaw here, race/ culture armor is race locked because it's designed to give your character gear made just for their body and aesthetics instead of allowing every random smuck playing w/e race to wear it. IMO it's like wanting a cat boi to have the option to have the same animations as a Lala-male. Like ... their unique racial animations are a part of their racial identity and were designed to re-enforce that.
"But Viera and Hrothgar!"
Yeah, tell me how these 2 races are well done and there's no gear complaints for them.
I think restrictions can add to creativity and world building in some cases and in this case it adds to racial/ cultural identity in worlds with deep lore. I'd gladly take the structure from GW2 where each gender for each race gets 3 sets each of light/ mid/ heavy glam only they can wear that was tailor made for them and their lore. I want more gear like the hempen set that changes design completely automatically (which also works the same for GW2 wedding attire)Quote:
The amount of people here wishing to deprive choice in favor of completely pointless restrictions is depressing to say the least.
That's not what I'm asking for, I'm asking for combat versions of the starter gear.Quote:
We already have this in plenty, but it is mainly restricted to differences for roles as seen with late allagan, Alliance and plenty of other sets where the tank verson got a cloak or extra armor while the ranged or whatever other role that shares a version don't have those... And shocker there are multiple NPC's scattered around using these armors without filling the role restrictions put on us players, aka arbitrary restrictions.
And again, devs wanting to make some NPCs unique doesn't make the restrictions "arbitrary".
@reivaxe — Except the hempen gear does not racially define any of the races. There is nothing about any of them that makes them inherently Hyuran or Miqo’te or Au Ra or whatever. They are underwear sets that existed in 1.0 and were ported over as is with the rest of the gear from that time. But they have never been what defined the races, or even the culture surrounding the races. Again, the Miqo’te bottoms are literally panties. They aren’t anything special that scream “Miqo’te” when you see them. Certainly not to the extent to bar other races from wearing them. Miqo’te mini-skirt, sure. Miqo’te hempen pantalettes, no. They’re just panties.
The starting racial gear was designed with each race in mind; hence why they are different and actually fit the aesthetic of the races. They are racially defining. The hempen sets could be worn by any race because they aren’t designed with any body type or race aesthetic in mind (and if we really want to bring up body physics and aesthetics, some races use the same body model already with only minute adjustments—e.g., female Midlanders and female Miqo’te use the same model but with different ears and one has a tail).
Equating the hempen gear to racial animations is not a good comparison. Some emotes are designed specifically for certain races (/pose) and others make use of racial characteristics to make them distinct (look at any emote that makes Miqo’te ears or tails move). The hempen gear doesn’t make use of any racial characteristics. As I said previously, there isn’t even anything defining about the bottoms for the tailed races in this game. Nothing to make them “special” or cater towards having a tail.
With the hempen sets failing to racially or culturally define the races they are locked to, that is what makes their restrictions arbitrary. The restrictions exist “for reasons”, and that’s it. Arbitrary.
As for “combat versions of racial gear”, the closest you’ll get to anything that special is job artifact gear, which is one of the few things I think should remain locked as they are designed for specific jobs and with said jobs’ aesthetics in mind. I don’t think it’s feasible to lock combat gear to races because the races themselves don’t fight any differently from one another. All archers shoot arrows the same regardless of race. Same for healers. Same for tanks. Even male and female animations are the same. In terms of lore, different city-states have different combat gear—even different tribes and factions have different combat gear, though most is ARR leveling gear that everyone can get and wear—but they aren’t racially locked. If you think about it, that would take away from the uniformity that one would want in military or similar organizations. But I digress.
Your suggestion would be another asinine restriction that takes away from the game rather than give to it, in my opinion.
While this sounds really good on paper, in this particular setting the races are less separate tribes in their own pockets of civilisation and more like melting pots. Roegadyn from limsa dress different from roegadyn in abalathia's spine and different from eastern roegadyn, its like that for every race. The only ones that are isolated enough to be considered a culture unto themselves are wildwood elezen, and even then they mix with hyur in both gridania and ishgard.
The only compromise for this idea is to add more regional clothing accessible for all races or make clothes tailored for specific anatomy quirks regardless of actual culture. I will be selling my extra long giraffe scarves at 2million gill each, I've seen ishgard you lot can afford it.
Uh, yes it does. The very definition of arbitrary is a restriction without reason. If a Bard NPC can wear a tank set, having the gear restricted serves no purpose. It obviously isn't lore or cultural based since random NPCs aren't abiding to it. I'll go one better and point to the myriad of reused gear. The 77 set from Malikah's Well was restricted to Gatherers in Stormblood yet now it's combat ready despite zero aesthetic change. You can't get much more arbitrary than that.