If you're hoarding for glamour, then your initial post is irrelevant as you'll hoard either way.
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Any piece of Augmented Scaevan is better than any vendor NQ item. During this expansion that set is good enough to comfortably clear any of the leveling dungeons, in special if people mix a few drops here and there.
People complaining about this remind me of those complaining about having 270 gear at Bardem's Mettle, when is the ILvL dropped by Shisui of the Violet Tides.
i think you greatly overestimate the value of ilevels between the x0 levels. Yes, Forgiven gear is 420....Buuuut....What do you need to do to get the 420 gear from it? Yes, thats right, clear it! So that means, if you're 20 ilvls down then you're more than fine. Even for tanks, 20 ilvls at lvl 79 is only a difference of...maybe 10,000 health AT MOST, which really isnt that much. That's like 3 basic attacks from trash mobs. The difference between the crafted 415 and the augmented 400 stuff you can get is basically dismal. You know why? Well, think back on the start of the expansion when people were doing the new lvl 80 dungeons in AF4 gear. Now think about what it was like when people started doing it in Ronkan gear a week later. Was it any easier? Not really, no. 10 Ilevels is basically nothing from levels X1 to X9 and in early expansion endgame due to the way scaling works.
Precisely what I did in 3.0, 4.0, and 5.0. People paid ridiculous amounts for this stuff and it's safe to assume it'll be the same way again in 6.0 because SE is nothing if not consistent, and so are players' willingness to blow tons of gil on stuff that they'll wear for 3, maybe 4 dungeon runs tops.Quote:
I cleared numerous toons with Scaevan Gear and made lots selling the quest gear along the way. About to take another character through SHB and plan on doing the same thing.
So long as you made sure to deck yourself out in capped gear prior to each xpac (130 for 3.0, 270 for 4.0, 400 for 5.0), it was more than sufficient for getting through the msq for the following .0 patches.
Goanna have to say - unlike StB where the gear difference jumps significantly from ilv 270 at lv 60 to ilv 276~ at lv65-67 and beyond, ShB gear is relatively stable throughout. Augmented Scaevan can be used as long as a person knows how to play their job effectively since the difference between ilvl for augmented scaevan doesn't lose out too much compared to green equipment dropped in dungeons. Heck, I can usually hit 2nd for aggro list very stably and sometimes contest the tank in the list (which is a little concerning to say the least) as a DPS with agumented scaevan and one or two lv 73-75 accessories. This is compared to people with lv 80 gear in ShB dungeons from Holminister to Mt. Gulg.
Rather than the gear needs to be swapped out, it's really a player skill level that needs to be checked out since people can still not know how to play their job/role in ShB content and still get out classed by people with worse gear. Weaving/Slidecasting/muscle memory rotation/continuous GCD usage does a huge difference compared to someone who doesn't do any of those overtime.
Sorry but this is never going away. Ever. And I'm positive you know someone and perhaps even were someone who qued for leveing in less than stellar gear and got the highest duty your level afforded you. It's embarrassing and huge kudos to you if you've been meticulous with your gear but there's little point in putting that much effort into it unless you're struggling to get through duties.
We saw this in the Vault in augmented Ironworks, we saw it in Doma Castle with augmented Shire and now we're seeing it in Malika's Well/Gulg with augmented Scaeven. Typically once you get to the x7 level (57, 67, 77) its time to start looking for gear but when you get HW or ARR leveling duties or Alliance 60-80% of the time, most people aren't going to put that much effort into leveling gear and instead they're going to focus on the next highest base tier.
I feel for you. Because it is a hugely annoying when its tank or healer (because that's when you feel it the worst) but this has been going on for ages and I don't see it stopping anytime soon.
Although I think I once suggested changing the gearing system so that the gear is not for capping stats at the dungeion you get said from,but instead meeting the entry requirements of the next one.
Of course at least one guy pointed out the issues in that approach (IIRC it was to the effect of making gearing too much of a hassle than its worth)