Read page 1 or 2 of any of the 50 threads about this and you will see what people's issues are about it.
On another note, we've hit 300 votes people. 253 for change back to the original, 47 for the current.
Printable View
I can probably use this form another thread. Perhaps it can help explain the issue.
Furthermore there is a large disparity in the sounds between the Solid Barrel combo and Powder/Carthage combo. As of now, Solid Barrel combo sounds very heavy and blunted in the most general situations, (combat in a dungeon or raid). It gives the sound of "whamp" "smack" and "Bun" due to the lack of a prominent slashing sound. However when using the Powder combo, Burst Strike and Fated Circle, the Gunblade suddenly sounds like a sword with the sound effects of "Ching" and "Shing" before the explosions.
This is the second thing that bothers people, the inconsistency of the Job's sound, going from blunt to bladed then back to blunt. The first being the disconnect between the job's actions to the sounds presented by those actions.
Edit: Recently I found out that the frog robots in northern Kholusia uses the same sound as GNB's Solid Barrel Combo. Coincidentally, the skill name is "Bludgeon".
Just a bump, not letting this ever go down, I still can't stand my sounds, there was a run in Innocence I had where everything I did was literally unheard because of the sounds around being so similar, I don't like the thought of getting stockhome syndrome with these sounds, because they're quite unpleasant. I refuse to "settle" with these crappy new sounds when our trailer makes them sound amazing (and they're not anymore.)
Yeah I gave it up also. I still check in to make sure this thread is up on the first page every so often lol.
Does anyone recall this situation happening with any other skills? I would be interested to know if something like this happened before and what ended up happening. I can't think of any other example but maybe I'm forgetting something.
I was leveling my GNB on my alt and i decided to do it on my main afterwards,did 1 HoH just to check the new sounds quickly and i shelved the GNB D:
It just doesnt sound "gunbreaker" anymore D: pls gib old sounds
The only thing I can remember was the "Bahamut is too big and I can't see" thing and well.... they adjusted that to everyone's liking. I'e ever heard of this game's jobs getting sound adjustments like this, especially so quickly... I've only seen potency changes and the way certain things work like how Inner Release changed like 3 times in SB.
Absolutely need old SFX back, I genuinely can't fucking stand it. It's honestly sucked some of the fun out of GNB for me, Blasting Zone/Wicked Talon/Main combo all sound so bad now.
The situation reminds me of the time when the visual effect for Darkside was adjusted early into Heavensward. If I remember correctly, Darkside originally shipped with a different visual than what we have currently. (The original visual can be seen in the job action trailer for Heavensward.) This particular visual effect resulted in too much "clutter" or something like that. Specifically, when idling in town. To the dismay of many, the visual got changed to something that felt bare-boned by comparison. There was no shortage of requests to have the original visual brought back, but SE never reverted to the original version.
Interestingly enough, now that it's no longer possible to idle indefinitely while under the effect of Darkside, they totally could change it back.