You literally lose the equivalent of 60 potency for every positional you don't hit on Samurai.
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Playing SAM is generally worse than losing 60 potency.
Missing a positional on Samurai is arguably worse than most other melee, you don't lose potency on the weaponskill, but the kenki you don't generate is roughly a 60 potency loss, ignoring it is pissing away a lot of damage for nothing.
A lot of people underestimate just how much that extra bit of kenki matters to your DPS and think that because its not a flat potency increase, it doesn't matter.
Got back recently, started fresh on Diabolos server.
I remembered why I looooove Ninja and DRG as soon as I picked Rogue back up. Position-based attacking and Combos are the equivalent of seeing bigger, brighter booms as a Caster/Ranged DPS. A DPS with no worries about position, range of engagement, or melee chains would be kinda...lame.
For everyone else, I heard "Warrior is Strong" again.
If we get a melee with no positionals I want a ranged DPS with all positionals and a healer that strictly does DPS to monsters but it converts over to healing to the party >_>
I think certain special attacks having positional is a good thing, and really is the whole point of a melee class, they in there, close enough to make use of them.
Positional in a basic combo however are godawful and the reason I don't play monk.
But if they can find an interesting mechanic to replace the odd positional, then go for it.
They just need to add an other extra on the combos, when you don't use positionals.
Like, 4-5 GCDs, 1 to start a combo and then you have to follow with the other 3-4 according to procs.
Idk, there should be other things possible than just positionals to make melee game engaging.
No. And they better not either. I use to main Samurai for for a bit, but then I switched to Monk because standing in one spot doing your rotation as Samurai at lvl 70 is incredibly boring and kinda killed the class for me.