I also await the impending whine threads asking for these rewards from the gear design contests to appear in the mogstation
https://na.finalfantasyxiv.com/lodes...bb881c4948f8ab
I just want everyone here to be consistent ok!?
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I also await the impending whine threads asking for these rewards from the gear design contests to appear in the mogstation
https://na.finalfantasyxiv.com/lodes...bb881c4948f8ab
I just want everyone here to be consistent ok!?
Oh sure go ahead explain to me why the diamond guy that got 354 victory over 751 matches is more skilled than the diamond guy 153 victory over 225 matches. because that's how this system work.
You can rank with a winrate under 50% meaning you lost more than half of your matches. Just because you had more time to sink into it which is my point.
That's plain stupid, if you want to bring up skill then everyone should have the same number of matches.
Expanding off of this idea- when the mount is idle, you hear Aulus say 'my word this data!' in varied stretched out, quiet low-pitch sounds of the voice clip. While in movement or flying, you hear 'my word this data!' played at double speed in varied high-pitched tones.
Personally, I don't care what they give for Feast participation. I would never do ranked PvP in this game anyway, so it affects me none. But I do feel that it's kind of a waste considering the current state of PvP. Those rewards might be better off included elsewhere for the time being.
It does matter when you win and lose games
For a extreme example lets say you lose 200 games at 0 rating and obviously as a result you have 0 rating. Then say you win 75 games in a row and win the average 25 points per game. Wow imagine that, you now have a sub 50% win-rate with a high platinum rating.
you can also say that losses in lower tiers harm your rating less than losses in higher tiers, if you start to get all of your losses in platinum or diamond then you will basically lose your progress when you get a loss compared to gold and lower. This is especially true in the beginning of the season where everyone starts at zero to matchmaking is more volatile.
Also champ. There is no PVP game that limits the amount of games you are allowed to play in a respective season. it would be even more nonsensical to do it in a game mode that starts everyone's ratings at zero, cause then people would want to wait until the ratings settle to make their rating push.
There is a reason why your type of thinking isn't utilized buddy.
I'm tired of cheaters getting the pvp rewards and people sitting on their rating.
Institute rating decay please SE!
Ugh, the Field Commander Set is locked behind a PvP mode that no one does anymore. :( People jump in the PvP train to get these and then forget about it, like almost every piece of content. The Garo event kinda helped, since there were SO many sets, titles and rewards tied to it...
I still don't understand why SE is not capitalizing on wolf collars to promote feast. hahaha should I post a thread about that?