Nice way to single out certain players when players of all races and genders do so. Also rich coming from someone pretending to be an NPC.
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To be fair, most of the emotes on the Mogstation were from past events in game. At least they made them accessible, if only for a fee. Other items, like NPC gear, have to be changed and worked to fit character models, so it's extra work (you'd be surprised at the amount of people that firmly believe you can take a mesh and just slap it on any model and it'll work 100% with no issues) that wasn't even intended to be made available to players, but was because of demand. Seems only fair.
Content sellers exist regardless of currency conversion, and most of the community don't see content selling as a problem.
If raid gear is available then crafted is not the best (exc. tank accessories), crafted gear falls into the same category as food or consumables, just tools to an end.
It's not like crafted gear would suddenly become exclusive of people who buy gil, anyone can craft gear, anyone can wear said gear, same as other consumables. Look at the world first and see how many of those people buy gil. Gil is not a factor because gil is easy to make. If what you said was true the people currently holding over 1b gil would be the ones getting world first clears, but it happens that skill is a factor your can't buy with gil.
The proper way is crafting and gathering, if there's an increase in demand then there's an increase of profit for people making money the proper way. Your point makes no sense.Quote:
but other people earning their gil the proper way would see their effort lose value when crafters raise prices due to increased demand.
that's not the same thing? that's like HBO saying you need to pay for every episode of Game of Thrones, even though you pay monthly to get HBO to begin with.
you don't pay a monthly fee to go into a retail store (unless you want to talk about companies like Costco).
Let's be honest: The target audience of the mog store are those players who love to dress their characters like barbie dolls / running around in pinkish colored gear.
I have never pretended to be a NPC so I don't know why are you spewing such nonsense. I just like his name and he's the most enjoyable character in the Stormblood main scenario.
But in regard of creative character naming, you weren't very creative yourself, right :D?
Fantasia can fix it :D
You all are killing me with this cash shop drama. The carbuncle mounts really tipped folks over the edge. What is the difference between buying digital items in the cash shop because you like the game and buying physical merchandise from the SE store because you like the game? Are people mad there are books, CDs, plush, etc for the game? Those are all tied to even more expense, wait time on top of that and most have a digital item you can't get in game.
the guy i quoted calls it "content", it's just as much "false equivalence" to what he was saying.
and having stuff like the Odin mount in the cash shop and not as a drop in the fight is taking away from playable content. how many Odin farm parties were there?
if there were more glamour/emote rewards to Squadron missions, i would still be doing them.
I'm still of the mind that anything in the cash shop should be obtainable in game. If you missed an event, but want to get the gear, then mogstation.
Anything brand spanking new - If you want it now, buy it from the mogstation, or spend months earning it in game. Most peeps would buy I think, but a few who can't afford the additional outlay on top of their sub could earn tokens, maybe one a week from something like khloes journal, doing the most unpopular dungeons, pvp, maps or diadem. After 6 month worth of tokens you can afford a mogstation mount or something. Things like diadem have died, which is a shame as I never got to finish the big raid thing that happened in there. Give a proper incentive, get people back :)