That'd free up space for them to add Geomancer?
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The point of Sacred Soil is that you can live when you otherwise couldn't. When your group has vulnerability stacks because you're learning the content and a big AoE is coming out, saving your aetherflow for an indom when said AoE is going to knock you and your co-healer out of the ring. It's a progression tool. It's niche. That doesn't make it bad though.
I use Sacred Soil a lot because it's flashy and normally on low level content you don't have much reason to be throwing out Aetherflow Abilities unless you are DPSing. I know realistically it isn't actually saving lives but you would never see that giant techno dome otherwise. I really wish it did something more tho even if it was lame like applying protect to all party members who enter the effect. Well that would be kinda cool actually. I would totally waste a stack to give everyone protect. Asylum should do that too.
Sacred soil also doesnt just mitigates 1 hit, its for attacks that are cast several times i.e. o4s
Sacred Soil is a lot cooler when you do a duty on Minimum Item Level. If you haven't tried it I definitely recommend ití ½í¸€
So we got this info from the recent live letter today
- Healer
Scholar
The healing effect from Excogitation will now execute when the effect duration ends.
We have made adjustments to the other two healers as well to increase their usability.
So thats a nice QoL for sch on Excog but the other two are really vague. So we jave to wait a week for those patch notes.
Other than the obvious 1 Lily cost or boosting it by 10% per Lily for Divine Benison and something to happen for Fluid Aura so it's not an absolutely worthless button,
And perhaps give AST a second DoT again but not give it too much DPS as to overpower WHM and SCH... again...
I can't think of what to do for QoL.
What I hope for WHM is :
- Rework of Secret of Lily I & II
What I hope for AST is :
- Hyper Lightspeed boosted
- To be able to prepare our cards outside of the battle (only raid 8 man and 24 man, trial)
- Lower the cooldown of Redraw and Spread (if possible) to 15s or 20s.