Originally Posted by
Fhyrr
And that is what they require precisely: Turning into something else entirely that potentiates interability play. I would even argue, on top of the effects they would bring, to have their effects linger for x amount of time as you keep shifting them - but for some people that may feel like a lot of clicking. In my opinion, if they wish for Fists to remain as stances/abilities, then they need to make them flow with the kit, all of them. If they cant or don't want to, they may as well be traits then.
Or turn all of them into utility flavoured things that require cycling along them, as you shift between the two major rotations we have... or... something! Novelty is required, regardless of where we look to - useful novelty (for this actual game that is. The idea is not that new x3 )