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Another casual-ish type. I pushed all the Alex raids from opening and I loved the music and varied mechanics. But most importantly, the difficulty. It was tough without the gear and not learning mechanics = wipes and success was deliciously satisfying.
This was a joke. Went through all 4 this morning and 0 wipes. Zero satisfaction too.
I expect savage will be about same difficulty as savage Alex, but I was not that hardcore. I wanted a decent challenge like 3.0 raids. Instead this Expansion has felt a bit like it's extreme difficulty (extremes and last trial) or a joke that neither presents a challenge or prepares you for the challenges to come. ( I love the extremes and enjoyed the MSQ end trial, but the ramp up of difficulty blindsided so many because all content up to that point was laughably easy)
These fights are a lot more fun than the first four from Alexander and Coil, in my opinion. I do appreciate the soundtrack for the fact that it is FF music in general, and I love me some FF music. Gear design isn't my favorite, but they did let us know it was going to be FFXIV's version of "Genji gear", so I can't really complain much if I knew it was gonna happen.
You mean content within the first two weeks of an expansion is easy? Who would have guessed...
It's not like Alex/Midas was more difficult in a way than Gordias was for normal mode. Oh wait..
Loved everything about the new Omega content, can't wait to see more ^^
on the whole it was pretty easy. second one was probably the trickiest of the lot. but still easy.
Regarding OP and tank swaps though. it seems the first fight is "meant" to have one.. tank gets a debuff and the next hit smashes em down to 1hp or something. seems like something you "should" swap for but we simply didn't need to.
we honestly didn't pick up very much at all from the first one. it was just whack it till it's dead, and it died incredibly easily. i think that debuf was the only thing we picked up the rest of it seemed to make no difference whetehr we tried to do something or just blatently ignored it.
Well I did not play the older FF games so I do not have any connections to the raid itself. Yet the story felt way more interesting for me than the whole SB and I just want to know how it will end. I also liked all the characters in it and loved that Middy is back. The chocobo is so cute. I really hope that he will survive this raid and that we may get a minion of him. I am also happy that nobody dies since I am kinda sick of deaths after HW.
So yes I found the story really good, even though the talk between the fights were not that interesting.
The fights itself are mixed for me. The first boss is really boring and we did him without a wipe. The second one (Tentacle-chan) took us around three wipes and lots of stuff happened. Yet you were able to learn from your mistakes and it was nice to figure it out. (Other than the eye mechanic x) that took a while longer) The thing that annoyed me the most in this fight were the two people that talked in "internet language"..(m8 and such things) so I never truly knew if they did not just insult us the whole time. The third one was fun but also quite easy. Not only did the boss said what to do (I distrusted it and was punished for that..) but it was really obvious the whole time. The mini game part was funny and something new so I enjoyed it too. The last fight needed at least four tries till we got it down but we were mostly new people in there. Still if you have seen each mechanic it became really easy and we would have done it with less wipes if the healers would have been a bit better.
So in the end only boss 3 was really a fun and interesting fight and I dont really feel like wanting to go back to those fights..The music was fine but nothing outstanding.
And lets not talk about the gear. It has nothing to do with omega and imo its looks bad and the colors for the mage set is just not my type.
Not exactly the issue. Easier content is cool. The disparity between no-brain content and challenging content is the issue (no organic opportunity for folks to improve or set expectations for difficulty ramp-up).
(Also, as many have stated, content this easy is quickly consumed; not satisfying, memorable, or fun). This is not about the theme, but about non- MSQ no-brain-lol content that should have been more of a challenge. Not asking for Extreme-ish difficulties, but there IS a middle ground that can be fun and teach/prep folks for savage.