Servers are dividing the community? i would say the community is dividing the community.
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Servers are dividing the community? i would say the community is dividing the community.
Theoretically.
What actually happened was one party member went "Hey the world boss is up now" and you spent the next ten minutes being rejected from the instance, and god help you if you died mid-fight, because while it was SUPPOSED to save your place in that instance, it didn't always. Tequatl was hell on earth before HoT launched, I haven't played it afterwards.
If ff14 did that I might just punch my laptop. I know 14 doesn't have so much of a focus on the open world as GW2 (hell it was basically all GW2 had, did it well though) but the instancing mechanic was honestly the worst part of that entire MMO, and I'm including the terrible "legendary" weapon RNG coinflip brigade and the 'fate' chain that was bugged so badly that you had to shout on the map you loaded into and hop between them to get into a chain that wasn't bugged, for a tiny chance of looting a very important item.
I've heard that, too, but can't remember where. Did they specify when those changes would be coming?
Sounds like another reason to push for instanced housing (which we need anyway for availability reasons). Instanced houses reachable from any server in the data center would be a good way to give cross-world FCs (or friends) a non-dungeon place to hang out together.
We don't need the whole open world to be reachable from any server (which would make hunts and giant FATEs a nightmare), but having someplace other than dungeons to actually meet up together with friends would be great.