Sorry, but OP is right those pieces of content isn't challenging if you think it is then you have no idea what a real challenge is.
Printable View
What is worth while depends on opinion and varies person to person as this topic shows very well. Some want challenge. Others want something casual that they don't feel a need to be the best in something or work for. The latter is becoming more common place due to player mindset and that mindset is regionalized. Look at KTera vs Tera in the US/EU, BNS in Korea/Jpn/china vs US/EU. The games difficulty/content is tweaked based on the projected audience. Why is it things are always dumbed down for the US?
Heck look at all the "We want compensation" posts when something goes down on a F2P game. It goes back to that instant gratification mind set. Until that goes away, the difficulty will always be artificial. While this game is a sub style game, the concept applies as well.
Maybe the next FF MMO will be what most of us want, maybe SE will actually listen to us and make a
- seamless open world(its vey possible don't say its not)
- tough open world mobs that use unique skills
- no aoe markers, actual and useful CC abilities/spells
- MORE GRAPHICAL OPTIONS
- open world dungeons(but use the old 1.0 behest option so it acts like an instance but everyone could benefit)
- horizontal progression but with an emphasis on the character/class/job(this way gear is cycled out easier)
- less focus on trinity system?(this one is hard for me because I enjoy have specific roles in content but then sometimes its boring to have a static non predictable system)
- NM using a interesting system where they are summoned by parties
- ELEMENTAL WHEEL
- crafting that isn't just about glamours
- more weighty character animations and moving animations(start up and stop, turning left and right(design it for outside combat only))
- NO FLYING
- boat/airships that have actual travel times(designed to not have to wait for them to get back though since thats just annoying)
- limited fast travel(make breeding mounts a thing and have abilities/traits to help with travel(a game I'm playing right now does this))
- side quests that are more than just kill trash.
Not everyone enjoys a snooze fest and people are pretty selfish if they can't allow the game to have interesting things that aren't all instance cross server crap. Yes I know I made this list for the next FFMMO but maybe one day we will see some of this stuff in XIV and more people will finally be happier with the game. You can have challenge without making things so hard people can't do anything, challenge isn't always just for battles.
Although this should be serperate system were it doesn't effect the story or dungeons currently what we have IMO it should be restriction like materia when level sync were those special trait ect doesn't effect that content that way people who want easy content is still there with grinding tomes ect and then they can chose too try it out like PvP too see if they like it or not. /shrug
I do feel like the dungeons have been "dumbed" down compared to when 2.01st released.
I enjoy (and still do) the layout and boss mechanics of Aurum Vale and Dzemael Darkhold. I remember when stressing out whenever that large tonberry came into view in Wanderer's Palace. They were challenging, but not hard.
I love a challenge, I'm just afraid of the stupid, carry me pls people in DF.